Project Ascension Wiki

Enchanting Collection[]

Die Verzauberungs-Kollektion ist eine grafische Oberfläche und enthält alle deine zufälligen Verzauberungen (RE), auf die du unter der Kollektionsoberfläche oder mit Hilfe eines Mystic Altar zugreifen kannst.  

EnchantingKnownTab

This Collection shows you all your RE's you have learned by using the The Random Enchanting System in Project Ascension. 

To get a better overview of all you learned and unknown RE's you can switch via a drop down menu to various Categories, like "All, Weapon Enchants, Known Enchants and so on".

EnchantingDropdown

Some of the RE's have a diffrent color (white, green, blue, purple and orange), this color refers to the rarety of the enchantment and increase the cost to apply them. The currency to apply them are Mystic Orbs and can be obtained through daily Call Boards - Custom Quests or farmning.

Color Cost
White 1
green 3
blue 6
purple 10
orange 25

List of Random Enchants[]

Unbreakable Will
Reduces the duration of Stun, Fear, and Silence effects done to you by additional 1%
Reduces the duration of Stun, Fear, and Silence effects done to you by additional 2%
Reduces the duration of Stun, Fear, and Silence effects done to you by additional 3%
Reduces the duration of Stun, Fear, and Silence effects done to you by additional 4%
Reduces the duration of Stun, Fear, and Silence effects done to you by additional 5%
Nightfall
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the Casting time of your next Shadow Bolt spell by 100%
Snow Storm
Increases the duration of your Blizzard ability by 1 seconds.
Increases the duration of your Blizzard ability by 2 seconds.
Increases the duration of your Blizzard ability by 3 seconds.
Increases the duration of your Blizzard ability by 4 seconds.
Increases the duration of your Blizzard ability by 5 seconds.
Convection
Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 2%
Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 3%
Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 4%
Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 5%
Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by 6%
Improved Reincarnation
Reduces the cooldown of your Reincarnation spell by 30 sec. Increases the amount of health and mana recovered when reincarnating by an additional 5%
Improved Shields
Increases the damage done by your Lightning Shield orbs by 5%. Increases the amount of mana gained from your Water Shield orbs by 5% and increases the amount of healing done by your earh shield orbs by 5%.
Vile Poisons
Increases the damage dealt by your poisons and Envenom ability by 3% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
Increases the damage dealt by your poisons and Envenom ability by 4% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
Increases the damage dealt by your poisons and Envenom ability by 5% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
Brambles
Damage from your Thorns and Entangling Roots increased by 21% and damage done by your Treants increased by 3%. In addition, damage from Treants and attacks done to you while you have Barkskin active have a 3% chance to daze the target for 3 sec.
Damage from your Thorns and Entangling Roots increased by 23% and damage done by your Treants increased by 4%. In addition, damage from Treants and attacks done to you while you have Barkskin active have a 4% chance to daze the target for 3 sec.
Damage from your Thorns and Entangling Roots increased by 25% and damage done by your Treants increased by 5%. In addition, damage from Treants and attacks done to you while you have Barkskin active have a 5% chance to daze the target for 3 sec.
Brutal impact
Increases the stun duration of your Bash and Pounce abilities by 0.2sec and decreases the cooldown of Bash by 2 sec.
Increases the stun duration of your Bash and Pounce abilities by 0.2sec and decreases the cooldown of Bash by 3 sec.
Nature's Focus
Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 25%
Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 29%
Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 33%
Gift of Nature
Increases the healing done by Healing Touch, Regrowth, Rejuvenation, Tranquility, Swiftmend, Lifebloom and WIld Growth by 1%
Increases the healing done by Healing Touch, Regrowth, Rejuvenation, Tranquility, Swiftmend, Lifebloom and WIld Growth by 2%
Increases the healing done by Healing Touch, Regrowth, Rejuvenation, Tranquility, Swiftmend, Lifebloom and WIld Growth by 3%
Increases the healing done by Healing Touch, Regrowth, Rejuvenation, Tranquility, Swiftmend, Lifebloom and WIld Growth by 4%
Increases the healing done by Healing Touch, Regrowth, Rejuvenation, Tranquility, Swiftmend, Lifebloom and WIld Growth by 5%
Aftermath
Increases the periodic damage done by your Immolate by 4%, and your Conflagrate has a 50% chance to date the target for 5 sec.
Increases the periodic damage done by your Immolate by 5%, and your Conflagrate has a 100% chance to date the target for 5 sec.
Improved Life Tap
Increases the amount of mana awarded by your Life Tap spell by 10%
Improved Healthstone
Increases the amount of health restored by your healthstone by 10%.
Deflection
Increases your chance to parry by 1%, and reduces the duration of all disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects. (This enchant does not stack.)
Increases your chance to parry by 2%, and reduces the duration of all disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects. (This enchant does not stack.)
Increases your chance to parry by 3%, and reduces the duration of all disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects. (This enchant does not stack.)
Anticipation
Increases your chance to dodge by 1%. (This enchant does not stack.)
Increases your chance to dodge by 2%. (This enchant does not stack.)
Improved Concentration Aura
Increases the effect of your Concentration Aura by an additional 6% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 25%. The duration reduction does not stack with any other effects.
Increases the effect of your Concentration Aura by an additional 13% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 26%. The duration reduction does not stack with any other effects.
Increases the effect of your Concentration Aura by an additional 10% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction does not stack with any other effects.
Divine Strength
Increases your total Strength by 1%. (This enchant does not stack.)
Increases your total Strength by 2%. (This enchant does not stack.)
Increases your total Strength by 3%. (This enchant does not stack.)
Increases your total Strength by 4%. (This enchant does not stack.)
Increases your total Strength by 5%. (This enchant does not stack.)
Sanctified Light
Increases the critical effect chance of your Holy Light and Holy Shock spells by 3%.
Increases the critical effect chance of your Holy Light and Holy Shock spells by 4%.
Increases the critical effect chance of your Holy Light and Holy Shock spells by 5%.
Blessed Recovery
After being Struck by a melee or ranged Critical hit, Blessed Recovery heals you for 3% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
After being Struck by a melee or ranged Critical hit, Blessed Recovery heals you for 4% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
After being Struck by a melee or ranged Critical hit, Blessed Recovery heals you for 5% of the damage taken over 6 sec. Additional critical hits taken during the effect increase the healing received.
Lunar Guidance
Increases your spell power by 2% of you total intellect.
Increases your spell power by 3% of you total intellect.
Increases your spell power by 4% of you total intellect.
Nature's Majesty
Increases the critical strike chance of your wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2%
Increases the critical strike chance of your wrath, Starfire, Starfall, Nourish and Healing Touch spells by 3%
Improved Tracking
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 2%.
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 2%.
Damage Shield Requires Shields
Whenever you take damage from or block a melee attack you cause damage equal to 5% of your block value. This effect does not stack.
Whenever you take damage from or block a melee attack you cause damage equal to 7% of your block value. This effect does not stack.
Improved Flash Heal
Reduces the mana cost of your Flash Heal by 3%. and increases the critical effect chance of your Flash Heal by 3% on friendly targets at or below 50% health.
Reduces the mana cost of your Flash Heal by 4%. and increases the critical effect chance of your Flash Heal by 4% on friendly targets at or below 50% health.
Reduces the mana cost of your Flash Heal by 5%. and increases the critical effect chance of your Flash Heal by 5% on friendly targets at or below 50% health.
Kilrogg's Expertise
Increases the duration of your Detect Invisibility, Shadow Ward, and Eye of Kilrogg abilities by 50%.
Increases the duration of your Detect Invisibility, Shadow Ward, and Eye of Kilrogg abilities by 100%.
Increases the duration of your Detect Invisibility, Shadow Ward, and Eye of Kilrogg abilities by 150%.
Increases the duration of your Detect Invisibility, Shadow Ward, and Eye of Kilrogg abilities by 200%.
Increases the duration of your Detect Invisibility, Shadow Ward, and Eye of Kilrogg abilities by 250%.
Unyielding Faith
Reduces the duration of all Fear and Disorient effects by 4%
Reduces the duration of all Fear and Disorient effects by 5%
Molten Shields
Causes your Fire Ward and Frost Ward spells to have a 7% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
Causes your Fire Ward and Frost Ward spells to have a 10% chance to reflect the warded spell while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks.
Arcane Shielding
Decreases the mana lost per point of damage taken when Mana Shield is active by 8% and increases the resistances granted by Mage Armor by 16%
Decreases the mana lost per point of damage taken when Mana Shield is active by 10% and increases the resistances granted by Mage Armor by 20%
Improved Heroic Strike
Reduces the cost of your Heroic Strike ability by 1 rage point.
Setup
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Improved Poisons
Increases the chance to apply Deadly Poison to your target by 2% and the frequency of applying Instant Poison to your target by 4%.
Increases the chance to apply Deadly Poison to your target by 3% and the frequency of applying Instant Poison to your target by 6%.
Increases the chance to apply Deadly Poison to your target by 4% and the frequency of applying Instant Poison to your target by 8%.
Increases the chance to apply Deadly Poison to your target by 5% and the frequency of applying Instant Poison to your target by 9%.
Increases the chance to apply Deadly Poison to your target by 6% and the frequency of applying Instant Poison to your target by 10%.
Improved Expose Armor
Reduces the energy cost of your Expose Armor ability by 8.
Reduces the energy cost of your Expose Armor ability by 10.
Relentless Strikes
Increases the energy granted by your Relentless Strikes Effect by 1.
Increases the energy granted by your Relentless Strikes Effect by 2.
Increases the energy granted by your Relentless Strikes Effect by 3.
Increases the energy granted by your Relentless Strikes Effect by 4.
Increases the energy granted by your Relentless Strikes Effect by 5.
Improved Inner Fire
Increases the effect of your Inner Fire spell by 11%, and increases the total number of charges by 2.
Increases the effect of your Inner Fire spell by 13%, and increases the total number of charges by 3.
Increases the effect of your Inner Fire spell by 15%, and increases the total number of charges by 4.
Healing Prayers
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 8%.
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by 10%.
Restorative Totems
Increases the effect of your Mana Spring Totem by 5%, and increases the amount healed by your Healing Stream Totem by 5.
Intensity
Allows 16% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 4 rage. (This enchant does not stack.)
Allows 18% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 7 rage. (This enchant does not stack.)
Allows 20% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage. (This enchant does not stack.)
Improved Drain Soul
Returns 7% of your maximum mana if the target is killed by you while you drain its soul. In addition. your Affliction spells generate 10% less threat.
Returns 7% of your maximum mana if the target is killed by you while you drain its soul. In addition. your Affliction spells generate 10% less threat.
Improved Imp
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 11%.
Improved Curse of Agony
Increases the damage done by your Curse of Agony by 5%.
Increases the damage done by your Curse of Agony by 6%.
Survivalist
Increases your Stamina by 1%. (This enchant does not stack.)
Increases your Stamina by 2%. (This enchant does not stack.)
Increases your Stamina by 3%. (This enchant does not stack.)
Improved Stings
Increases the damage done by your Serpent Sting and Wyvern Sting by 8% and the mana drained by your Viper Sting by 8%.
Increases the damage done by your Serpent Sting and Wyvern Sting by 9% and the mana drained by your Viper Sting by 9%.
Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%.
Hunger for Essence
Increases the effect of your Drain Mana ability by 4%.
Increases the effect of your Drain Mana ability by 6%.
Increases the effect of your Drain Mana ability by 9%.
Improved lay on Hands
Grants the target of your Lay on Hands spell 5% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 10 sec.
Grants the target of your Lay on Hands spell 10% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 20 sec.
Improved Execute
Reduces the rage cost of your Execute ability by 2.
Reduces the rage cost of your Execute ability by 3.
Improved Howl of Terror
Reduces the casting time of your Howl of Terror spell by 0.8 sec.
Reduces the casting time of your Howl of Terror spell by 1.5 sec.
Soul leech
Increases the chance to trigger your Soul Leech talent by 11%.
Increases the chance to trigger your Soul Leech talent by 13%.
Increases the chance to trigger your Soul Leech talent by 15%.
Heightened Senses
Increases your Stealth detection.
Frozen Core
Reduces the damage taken from all spells by 1%. (This enchant does not stack.)
Reduces the damage taken from all spells by 2%. (This enchant does not stack.)
Reduces the damage taken from all spells by 3%. (This enchant does not stack.)
Stoicism
Reduces the duration of all Stun effects by an additional 4%.
Reduces the duration of all Stun effects by an additional 5%.
Reduces the duration of all Stun effects by an additional 6%.
Empowered Healing
Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain a additional 2% of your bonus healing effects.
Your Greater Heal spell gains an additional 5% and your Flash Heal and Binding Heal gain a additional 2% of your bonus healing effects.
Your Greater Heal spell gains an additional 6% and your Flash Heal and Binding Heal gain a additional 3% of your bonus healing effects.
Your Greater Heal spell gains an additional 7% and your Flash Heal and Binding Heal gain a additional 3% of your bonus healing effects.
Your Greater Heal spell gains an additional 8% and your Flash Heal and Binding Heal gain a additional 4% of your bonus healing effects.
Focused Power
Increases damage and healing done by your priest spells by 1%. In addition, your Mass Dispel cast time is reduced by 0.1sec.
Increases damage and healing done by your priest spells by 2%. In addition, your Mass Dispel cast time is reduced by 0.2sec.
Nature's Majesty
Increases the critical strike chance of your Wrath, Starfire, Nourish and Healing Touch spells by 2%.
Increases the critical strike chance of your Wrath, Starfire, Nourish and Healing Touch spells by 3%.
Invigoration
When your pet scores a critical hit with a special ability, you have a 25% chance to instantly regenerate 1% mana.
When your pet scores a critical hit with a special ability, you have a 33% chance to instantly regenerate 1% mana.
Master Conjuror
Increases the combat ratings gained from your conjured Firestone and Spellstone by 25%.
Increases the combat ratings gained from your conjured Firestone and Spellstone by 30%.
Shattered Barrier
Give our Ice Barrier spell a 50% chance to freeze all enemies within 10 yards for 8 sec when it is destroyed.
Give our Ice Barrier spell a 100% chance to freeze all enemies within 10 yards for 8 sec when it is destroyed.
Fire and Brimstone (this effect modifies and requires the talent Fire and brimstone.)
Increases the damage done by your incinerate and Chaos bolt spells to targets afflicted by your Immolate by 2%, and the critical strike chance of your conflagrate spell is increased by 2%.
Increases the damage done by your incinerate and Chaos bolt spells to targets afflicted by your Immolate by 4%, and the critical strike chance of your conflagrate spell is increased by 4%.
Increases the damage done by your incinerate and Chaos bolt spells to targets afflicted by your Immolate by 6%, and the critical strike chance of your conflagrate spell is increased by 6%.
Increases the damage done by your incinerate and Chaos bolt spells to targets afflicted by your Immolate by 8%, and the critical strike chance of your conflagrate spell is increased by 8%.
Increases the damage done by your incinerate and Chaos bolt spells to targets afflicted by your Immolate by 10%, and the critical strike chance of your conflagrate spell is increased by 10%.
Aspiration
Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 3%.
Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 5%.
Twin Disciplines
Increases the damage and healing done by your instant Priest spells by 2%.
Increases the damage and healing done by your instant Priest spells by 3%.
Increases the damage and healing done by your instant Priest spells by 4%.
Increases the damage and healing done by your instant Priest spells by 5%.
Increases the damage and healing done by your instant Priest spells by 6%.
Infected Wounds
Your Shred, Maul, and Mangle attacks have a 50% chance to cause an infected Wound in the target. The Infected Wound reduces the movement speed of the target by 16% and the attack speed by 6%. Lasts 12 sec.
Your Shred, Maul, and Mangle attacks have a 50% chance to cause an infected Wound in the target. The Infected Wound reduces the movement speed of the target by 16% and the attack speed by 6%. Lasts 12 sec.
Your Shred, Maul, and Mangle attacks have a 50% chance to cause an infected Wound in the target. The Infected Wound reduces the movement speed of the target by 16% and the attack speed by 6%. Lasts 12 sec.
Lava Flows
Increases the critical strike damage bonus of your lava Burst spell by an additional 6%, and when your Flame Shock is dispelled your spell casting speed is increased by 10% for 6 sec. (This enchant does not stack.)
Cold as Ice
Redices the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 5%.
Redices the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 6%.
Improved Power Word: Shield
Increases the damage absorbed by your power word: Shield by 4%.
Increases the damage absorbed by your power word: Shield by 5%.
Increases the damage absorbed by your power word: Shield by 7%.
Improved Healing
Reduces the mana cost of your Lesser Heal, Heal Greater Heal, Divine Hymn and Penance spells by 3%.
Reduces the mana cost of your Lesser Heal, Heal Greater Heal, Divine Hymn and Penance spells by 4%.
Reduces the mana cost of your Lesser Heal, Heal Greater Heal, Divine Hymn and Penance spells by 5%.
Arcane Instability
Increases the damage done by your Arcane spells by 1% and your critical strike chance by 1%. (This enchant does not stack.)
Increases the damage done by your Arcane spells by 2% and your critical strike chance by 1%. (This enchant does not stack.)
Increases the damage done by your Arcane spells by 3% and your critical strike chance by 1%. (This enchant does not stack.)
Earth's Grasp
Increases the health of your stoneclaw Totem by 20% and the radius of your Earthbind Totem by 5%, and reduces the cooldown of both totems by 5%.
Increases the health of your stoneclaw Totem by 25% and the radius of your Earthbind Totem by 7%, and reduces the cooldown of both totems by 7%.
Tidal Mastery
Increases the critical effect chance of your shaman healing and lighting spells by 2%.
Devastation
Increases the critical strike chance of your Destruction spells by 2%.
Improved Health Funnel
Increases the amount of Health transferred by your Health Funnel spell by 10% and reduces the health cost by 10%. In addition, your summoned Demon takes 15% less damage while under the effect of your Health Funnel.
Efficiency
Reduces the Mana cost of your Shots and Stings by 2%.
Reduces the Mana cost of your Shots and Stings by 3%.
Reduces the Mana cost of your Shots and Stings by 4%.
Reduces the Mana cost of your Shots and Stings by 5%.
Reduces the Mana cost of your Shots and Stings by 6%.
Benediction
Reuces the mana cost of all instant cast paladin spells by 3%.
Reuces the mana cost of all instant cast paladin spells by 4%.
Reuces the mana cost of all instant cast paladin spells by 5%.
Reuces the mana cost of all instant cast paladin spells by 6%.
Reuces the mana cost of all instant cast paladin spells by 7%.
Critical Mass
Increases the critical strike chance of your Fire spells by 1%. (This enchant does not stack.)
Increases the critical strike chance of your Fire spells by 2%. (This enchant does not stack.)
Increases the critical strike chance of your Fire spells by 3%. (This enchant does not stack.)
Improved Ghost wolf
Reduces the cast time of your Ghost Wolf spell by 1 sec.
Reduces the cast time of your Ghost Wolf spell by 2 sec.
Longevity
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 4%.
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 5%.
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 6%.
Tenacious Companion
Increases the health of your pet by 5%, and decreases its damage by 5%.
Increases the health of your pet by 6%, and decreases its damage by 5%.
Increases the health of your pet by 7%, and decreases its damage by 5%.
Increases the health of your pet by 8%, and decreases its damage by 5%.
Increases the health of your pet by 9%, and decreases its damage by 5%.
Multi-Multi-shot
Your Multi-Shot will hit 1 Additional enemies.
Mental Hardening
Reduces magic damage taken by up to 10 and healing by up to 11. (This enchant does not stack.)
Reduces magic damage taken by up to 20 and healing by up to 21. (This enchant does not stack.)
Reduces magic damage taken by up to 40 and healing by up to 43. (This enchant does not stack.)
Reduces magic damage taken by up to 60 and healing by up to 64. (This enchant does not stack.)
Reduces magic damage taken by up to 90 and healing by up to 96. (This enchant does not stack.)
Reliant Companion
Increases your pet's damage by 10% and decreases your damage and healing by 5%.
Spiritual Focus
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 33%.
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 37%.
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 41%.
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 45%.
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 50%.
Sudden Death
Your melee hits have a 3% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 3 rage after using Execute.
Your melee hits have a 4% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 7 rage after using Execute.
Your melee hits have a 5% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 10 Rage after using Execute
Wrath of Cenarius
Your Starfire spell gains an additional 2% and your Wrath gains an additional 1% of your bonus damage effects.
Your Starfire spell gains an additional 2% and your Wrath gains an additional 2% of your bonus damage effects.
Your Starfire spell gains an additional 3% and your Wrath gains an additional 1% of your bonus damage effects.
Your Starfire spell gains an additional 3% and your Wrath gains an additional 3% of your bonus damage effects.
Your Starfire spell gains an additional 4% and your Wrath gains an additional 3% of your bonus damage effects.
Living Spirit
Increases your total Spirit by 2%. (This enchant does not stack.)
Increases your total Spirit by 3%. (This enchant does not stack.)
Increases your total Spirit by 4%. (This enchant does not stack.)
Careful Aim
Increases your ranged attack power by an amount equal to 8% of your total Intellect.
Increases your ranged attack power by an amount equal to 9% of your total Intellect.
Increases your ranged attack power by an amount equal to 10% of your total Intellect.
Resourcefulness
Reduces the mana cost of all traps, Hunter melee abilities and black Arrow by 4% and reduces the cooldown of all traps and Black Arrow by 0.6 sec.
Reduces the mana cost of all traps, Hunter melee abilities and black Arrow by 5% and reduces the cooldown of all traps and Black Arrow by 0.8 sec.
Reduces the mana cost of all traps, Hunter melee abilities and black Arrow by 6% and reduces the cooldown of all traps and Black Arrow by 1 sec.
Intensify Rage
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 5%.
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 6%.
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 7%.
Storm, Earth and Fire
Reduces the cooldown of your Chain Lightning spell by 0.25 sec, and the periodic damage done by your Flamge Shock is increased by 10%.
Focused Aim
Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%. (This enchant does not stack.)
Reduces the pushback suffered from damaging attacks while casting Steady Shot by 46%, and increases your chance to hit by 1%. (This enchant does not stack.)
Reduces the pushback suffered from damaging attacks while casting Steady Shot by 70%, and increases your chance to hit by 1%. (This enchant does not stack.)
Unending Fury
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilites by 4%.
Increases the damage done by your Slam, Whirlwind and Bloodthirst abilites by 5%.
Improved Insect Swarm
Increases your damage done by your Wrath spell to targets affliceted by your Insect Swarm by 2%, and increases the critical strike chance of your Starfire spell by 2% on targets afflicted by your Moonfire spell.
Increases your damage done by your Wrath spell to targets affliceted by your Insect Swarm by 3%, and increases the critical strike chance of your Starfire spell by 2% on targets afflicted by your Moonfire spell.
Increases your damage done by your Wrath spell to targets affliceted by your Insect Swarm by 3%, and increases the critical strike chance of your Starfire spell by 3% on targets afflicted by your Moonfire spell.
Fire Power
Increases the damage done by your Fire spells by 1%. (THis enchant does not stack.)
Increases the damage done by your Fire spells by 2%. (THis enchant does not stack.)
Increases the damage done by your Fire spells by 3%. (THis enchant does not stack.)
Increases the damage done by your Fire spells by 4%. (THis enchant does not stack.)
Increases the damage done by your Fire spells by 5%. (THis enchant does not stack.)
Frost Warding
Increases the aromor and resistances given by your Frost Aromor and Ice Armor spells by 16%. In addition, gives your Frost Ward and Fire Ward a 7% chance to negate the warded damage spell and restore mana equal to the damage caused.
Increases the aromor and resistances given by your Frost Aromor and Ice Armor spells by 20%. In addition, gives your Frost Ward and Fire Ward a 10% chance to negate the warded damage spell and restore mana equal to the damage caused.
Arcane Stability
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 33%.
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 37%.
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 41.
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 45%.
Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 50%.
Mace Specialization Requires One-Handed Maces, Two-Handed Maces
Your attacks with maces have a 1% chance to stun your target for 3 seconds.
Your attacks with maces have a 2% chance to stun your target for 3 seconds.
Mace Specialization Requires One-Handed Maces, Two-Handed Maces
Your attacks with maces ignore up to 2% of your opponent's armor.
Your attacks with maces ignore up to 3% of your opponent's armor.
Improved Hamstring
Give your Hamstring ability a 8% chance to immobilize the target for 5 sec.
Give your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Shield Specialization
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 5 rage when a block, dodge, or parry occurs. (This enchant does not stack.)
Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 5 rage when a block, dodge, or parry occurs. (This enchant does not stack.)
Booming Voice
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 40%.
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 50%.
Poleaxe Specialization
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%.
Increases your chance to get a critical strike by 1%, and the critical damage caused with Axes and Polearms by 2%.
Initiative
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 29% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Gives you a 34% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Opportunity
Increases the damage dealt with your Mutilate, Garrote and Ambush abilities by 4%.
Increases the damage dealt with your Mutilate, Garrote and Ambush abilities by 5%.
Dirty Tricks
Increases the range of your blind and Sap abilities by 1 yards and reduces the energy cost of your Blind and Sap abilites by 10%.
Improved Kidney Shot
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
While affected by your Kidney Shot ability, the target receives an additional 4% damage from all sources.
While affected by your Kidney Shot ability, the target receives an additional 5% damage from all sources.
Healing Focus
Reduces the pushback suffered from damaging attacks while casting any priest healing spell by 40%.
Reduces the pushback suffered from damaging attacks while casting any priest healing spell by 50%.
Improved Fire Nova
Increases the damage done by your Fire Nova by 5% and reduces the cooldown by 0.2 sec.
Improved Moonfire
Increases the damage and critical strike chance of your Moonfire spell by 4%.
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Moonglow
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 4%.
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 5%.
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 6%.
Nature's Bounty
Increases the critical effect chance of your Regrowth and Nourish spells by 2%.
Increases the critical effect chance of your Regrowth and Nourish spells by 3%.
Increases the critical effect chance of your Regrowth and Nourish spells by 4%.
Increases the critical effect chance of your Regrowth and Nourish spells by 5%.
Increases the critical effect chance of your Regrowth and Nourish spells by 6%.
Improved Corruption
Increases the damage done by your Corruption by 2%, and increases the critical strike chance of your Seed of Corruption by 1%.
Increases the damage done by your Corruption by 3%, and increases the critical strike chance of your Seed of Corruption by 2%.
Increases the damage done by your Corruption by 4%, and increases the critical strike chance of your Seed of Corruption by 3%.
Improved Searing Pain
Increases the critical strike chance of your Searing Pain spell by 2%.
Increases the critical strike chance of your Searing Pain spell by 3%.
Intensity
Reduces the pushback suffered from damaging attacks while casting or channeling any Destruction spell by 35%.
Reduces the pushback suffered from damaging attacks while casting or channeling any Destruction spell by 70%.
Savage Strikes
Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 8%.
Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.
Thick Hide
Increases the armor rating of your pets by 4%.
Increases the armor rating of your pets by 5%.
Increases the armor rating of your pets by 6%.
Thick Hide
Increases your Armor contribution from cloth and leather items by 2%. (This enchant does not stack.)
Increases your Armor contribution from cloth and leather items by 3%. (This enchant does not stack.)
Increases your Armor contribution from cloth and leather items by 4%. (This enchant does not stack.)
Frenzy
Gives your tamed pet a 17% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Gives your tamed pet a 19% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Gives your tamed pet a 21% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Gives your tamed pet a 23% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Gives your tamed pet a 25% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Healing Light
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4%.
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 5%.
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 6%.
Divine Intellect
Increases your total Intellect by 1%. (This enchant does not stack.)
Increases your total Intellect by 2%. (This enchant does not stack.)
Increases your total Intellect by 3%. (This enchant does not stack.)
Increases your total Intellect by 4%. (This enchant does not stack.)
Increases your total Intellect by 5%. (This enchant does not stack.)
Elemental Reach
Increases the range of your Lightning Bolt, Chain Lighting, Fire Nova, and Lava Burst spells by 1 yards, increases the radius of your Thunderstorm spell by 5%, and increases the range of your Flame Shock by 1 yards.
Contagion
Increases the damage of Curse of Agony, Corruption and Seed of Corruption by 1% and reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 6%.
Find Weakness
Offensive rogue ability damage increased by 2%.
Offensive rogue ability damage increased by 3%.
Offensive rogue ability damage increased by 4%.
Pure of Heart
Reduces the duration of Curse, Disease and Posion effects by 4%.
Reduces the duration of Curse, Disease and Posion effects by 5%.
Empowered Rejuvenation
The bonus healing effects of your druid healing over time spells is increased by 2%.
The bonus healing effects of your druid healing over time spells is increased by 3%.
The bonus healing effects of your druid healing over time spells is increased by 4%.
The bonus healing effects of your druid healing over time spells is increased by 5%.
The bonus healing effects of your druid healing over time spells is increased by 6%.
Concussive Barrage
Your succesful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target for 4 sec.
Your succesful Chimera Shot and Multi-Shot attacks have a 100% chance to Daze the target for 4 sec.
Improved Mortal Strike
Increases the damage caused by your Mortal Strike ability by 4% and reduces its rage cost by 1.
Increases the damage caused by your Mortal Strike ability by 5% and reduces its rage cost by 1.
Increases the damage caused by your Mortal Strike ability by 5% and reduces its rage cost by 2.
Increases the damage caused by your Mortal Strike ability by 6% and reduces its rage cost by 2.
Increases the damage caused by your Mortal Strike ability by 6% and reduces its rage cost by 3.
Brain Freeze
Your Frost damage spells with chilling effects have a 2% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and no mana.
Your Frost damage spells with chilling effects have a 4% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and no mana.
Your Frost damage spells with chilling effects have a 6% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and no mana.
Improved Stormstrike
When you Stormstrike, you have a 50% chance to immediately grant you 20% of your base mana.
T.N.T.
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 4%.
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 5%.
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 6%.
Empowered Renew
Your Renew spell gains an additional 4% of your bonus healing effects, and your Renew will instantly heal the target for 4% of the total periodic effect.
Your Renew spell gains an additional 5% of your bonus healing effects, and your Renew will instantly heal the target for 5% of the total periodic effect.
Your Renew spell gains an additional 6% of your bonus healing effects, and your Renew will instantly heal the target for 6% of the total periodic effect.
Urgent Touch
Reduces the cast time of your Healing Touch by 0.15 seconds, but increases its cooldown by 3 seconds.
Reduces the cast time of your Healing Touch by 0.20 seconds, but increases its cooldown by 3 seconds.
Reduces the cast time of your Healing Touch by 0.25 seconds, but increases its cooldown by 3 seconds.
Reduces the cast time of your Healing Touch by 0.25 seconds, but increases its cooldown by 2 seconds.
Reduces the cast time of your Healing Touch by 0.30 seconds, but increases its cooldown by 2 seconds.
Reproachful Revenge
increases the critical strike chance of Revenge by 6%.
increases the critical strike chance of Revenge by 7%.
increases the critical strike chance of Revenge by 8%.
increases the critical strike chance of Revenge by 9%.
increases the critical strike chance of Revenge by 10%.
Raging Thunder
Increases the cost of your Thunder Clap ability by 2 rage points and increases the threat by 10% and its radius by 10%.
Increases the cost of your Thunder Clap ability by 2 rage points and increases the threat by 12% and its radius by 12%.
Increases the cost of your Thunder Clap ability by 2 rage points and increases the threat by 14% and its radius by 14%.
Increases the cost of your Thunder Clap ability by 1 rage points and increases the threat by 14% and its radius by 14%.
Increases the cost of your Thunder Clap ability by 1 rage points and increases the threat by 16% and its radius by 16%.
Elemental Boon
Your Lighting Bolt and Chain Lightning spells have a chance to grant your Party 5% spell haste for 8 seconds.
Your Lighting Bolt and Chain Lightning spells have a chance to grant your Party 5% spell haste for 8 seconds. (Greater chance then previous rank)
Your Lighting Bolt and Chain Lightning spells have a chance to grant your Party 5% spell haste for 8 seconds. (Greater chance then previous rank)
Your Lighting Bolt and Chain Lightning spells have a chance to grant your Party 5% spell haste for 8 seconds. (Greater chance then previous rank)
Your Lighting Bolt and Chain Lightning spells have a chance to grant your Party 5% spell haste for 8 seconds. (Greater chance then previous rank)
Elune's Fury
Your Moonfire ability now affects up to an additionl 1 extra targets but it's mana cost is increased by 25%.
Your Moonfire ability now affects up to an additionl 1 extra targets but it's mana cost is increased by 23%.
Your Moonfire ability now affects up to an additionl 1 extra targets but it's mana cost is increased by 21%.
Time Warp
Reduces the cooldown of Blink by 0.2 seconds and you also gain the Time Warp effect after casting Blink, granting you 10% spell haste for 4 seconds.
Reduces the cooldown of Blink by 0.25 seconds and you also gain the Time Warp effect after casting Blink, granting you 10% spell haste for 4 seconds.
Reduces the cooldown of Blink by 0.3 seconds and you also gain the Time Warp effect after casting Blink, granting you 10% spell haste for 4 seconds.
Reduces the cooldown of Blink by 0.35 seconds and you also gain the Time Warp effect after casting Blink, granting you 10% spell haste for 4 seconds.
Reduces the cooldown of Blink by 0.4 seconds and you also gain the Time Warp effect after casting Blink, granting you 10% spell haste for 4 seconds.
Lava Rush
Your Lava Lash ability has a chance to grant your party 10% melee haste for 10 seconds.
Your Lava Lash ability has a chance to grant your party 10% melee haste for 10 seconds. (greater chance than preious Rank)
Your Lava Lash ability has a chance to grant your party 10% melee haste for 10 seconds. (greater chance than preious Rank)
Your Lava Lash ability has a chance to grant your party 10% melee haste for 10 seconds. (greater chance than preious Rank)
Your Lava Lash ability has a chance to grant your party 10% melee haste for 10 seconds. (greater chance than preious Rank)
Water Shield Mastery
Your Water Shield gains 2 additional charges.
Your Water Shield gains 3 additional charges.
Your Water Shield gains 4 additional charges.
Totemic Focus
Reduces the mana cost of your totems by 8%.
Reduces the mana cost of your totems by 10%.
Improved Rejuvenation
Increases the effect of your Rejuvenation spell by 5%.
Increases the effect of your Rejuvenation spell by 6%.
Increases the effect of your Rejuvenation spell by 7%.
Master Summoner
Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by 0.1 sec and the mana cost by 2%.
Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by 0.2 sec and the mana cost by 4%.
Survival Tactics
Reduces the chance your Feign Death ability and all trap spells will be resisted by 3%, and reduces the cooldown of your Disengage ability by 0.8 sec.
Reduces the chance your Feign Death ability and all trap spells will be resisted by 4%, and reduces the cooldown of your Disengage ability by 1 sec.
Improved Mend Pet
Reduces the mana cost of your Mend Pet spell by 8% and gives the Mend Pet spell a 33% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Improved Revive Pet
Revive Pet's casting time is reduced by 0.4 sec, mana cost is reduced by 16%, and increases the health your pet returns with by an additional 8%.
Revive Pet's casting time is reduced by 0.5 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 10%.
Tranquil Spirit
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spell by 2%.
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spell by 3%.
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spell by 4%.
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spell by 5%.
Reduces the mana cost of your Healing Touch, Nourish and Tranquility spell by 6%.
Enveloping Shadows
Reduces the damage taken by area of effect attacks by 5%.
Reduces the damage taken by area of effect attacks by 5%.
Reduces the damage taken by area of effect attacks by 5%.
Magic Beacon
Increases the magic damage taken by up to 15 and healing by up to 16. (this enchant does not stack.)
Increases the magic damage taken by up to 30 and healing by up to 32. (this enchant does not stack.)
Increases the magic damage taken by up to 50 and healing by up to 53. (this enchant does not stack.)
Increases the magic damage taken by up to 75 and healing by up to 80. (this enchant does not stack.)
Increases the magic damage taken by up to 90 and healing by up to 96. (this enchant does not stack.)
Infusion of Light
Your Holy Shock critical hits reduces the cast time of your next Flash of Light by 0.75 sec or increase the critical chance of your next Holy light by 10%. In addition, causes your Flash of Light to heal targets with Sacred Shield for andditional 50% over 12 sec.
Your Holy Shock critical hits reduces the cast time of your next Flash of Light by 1.5 sec or increase the critical chance of your next Holy light by 20%. In addition, causes your Flash of Light to heal targets with Sacred Shield for andditional 100% over 12 sec.
Hallowed Light
Your Holy Light spell has a chance to give your target a 30% resistance to magic, posion and disease effects for 10 seonds.
Your Holy Light spell has a chance to give your target a 30% resistance to magic, posion and disease effects for 10 seonds. (greater chance than previous Rank)
Your Holy Light spell has a chance to give your target a 30% resistance to magic, posion and disease effects for 10 seonds. (greater chance than previous Rank)
Your Holy Light spell has a chance to give your target a 30% resistance to magic, posion and disease effects for 10 seonds. (greater chance than previous Rank)
Your Holy Light spell has a chance to give your target a 30% resistance to magic, posion and disease effects for 10 seonds. (greater chance than previous Rank)
Master Tactician
Increases the chance to trigger your Master Tactician ability by 1% and it grants an additional 1% chance to critically strike.
Increases the chance to trigger your Master Tactician ability by 2% and it grants an additional 1% chance to critically strike.
Increases the chance to trigger your Master Tactician ability by 3% and it grants an additional 1% chance to critically strike.
Increases the chance to trigger your Master Tactician ability by 4% and it grants an additional 1% chance to critically strike.
Increases the chance to trigger your Master Tactician ability by 5% and it grants an additional 1% chance to critically strike.
Toughness
Reduces the duration of movement slowing effects on you by 4%.
Reduces the duration of movement slowing effects on you by 6%.
Reduces the duration of movement slowing effects on you by 5%.
Empowered Touch
Your Healing Touch spell gains an additional 6% and your Nourish spell gain an additional 3% of your bonus Healing effects.
Your Healing Touch spell gains an additional 8% and your Nourish spell gain an additional 4% of your bonus Healing effects.
Lethal Shots Requires Bows, Guns, Thrown. Crossbows
Increases your critical strike chance with ranged weapons by 1%. (This enchant does not stack.)
Increases your critical strike chance with ranged weapons by 2%. (This enchant does not stack.)
Improved Hammer of Justice
Decreases the cooldown of your Hammer of Justice spell by 2 sec.
Decreases the cooldown of your Hammer of Justice spell by 3 sec.
Savage Fury
Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 4%.
Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 5%.
Rapid Recuperation
You gain 2% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
You gain 4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
Flame Throwing
Increases the range of all Fire spells except Frostfire bolt by 1 yards.
Increases the range of all Fire spells except Frostfire bolt by 2 yards.
Improved Arcane Shot
Increases the damage done by your Arcane Shot by 4%.
Increases the damage done by your Arcane Shot by 5%.
Increases the damage done by your Arcane Shot by 6%.
Fanaticism
Increases the critical strike chance of all judgements capable of a critical hit by 3% and reduces threat caused by all actions by 3% except when under the effects of Righteous Fury.
Increases the critical strike chance of all judgements capable of a critical hit by 4% and reduces threat caused by all actions by 4% except when under the effects of Righteous Fury.
Increases the critical strike chance of all judgements capable of a critical hit by 5% and reduces threat caused by all actions by 5% except when under the effects of Righteous Fury.
Mortal Shots
Increases the critical strike damage bonus of your ranged abilites by 1%. (This enchant does not stack.)
Increases the critical strike damage bonus of your ranged abilites by 2%. (This enchant does not stack.)
Increases the critical strike damage bonus of your ranged abilites by 3%. (This enchant does not stack.)
Increases the critical strike damage bonus of your ranged abilites by 4%. (This enchant does not stack.)
Increases the critical strike damage bonus of your ranged abilites by 5%. (This enchant does not stack.)
Catlike Reflexes
Increases your pet's chance to dodge by an additional 1%. In addition, reduces the cooldown of your Kill Command ability by 1 sec.
Increases your pet's chance to dodge by an additional 2%. In addition, reduces the cooldown of your Kill Command ability by 1 sec.
Increases your pet's chance to dodge by an additional 3%. In addition, reduces the cooldown of your Kill Command ability by 1 sec.
Revitalize
Your Rejuvenation and WIld Growth spells have a 4% chance to restore 8 Energy, 4 Rage, 1% mana, or 16 Runic Power per tick.
Your Rejuvenation and WIld Growth spells have a 5% chance to restore 8 Energy, 4 Rage, 1% mana, or 16 Runic Power per tick.
Your Rejuvenation and WIld Growth spells have a 6% chance to restore 8 Energy, 4 Rage, 1% mana, or 16 Runic Power per tick.
Improved Whirlwind
Increases the damage of your Whirlwind ability by 5%.
Increases the damage of your Whirlwind ability by 6%.
Eye of the Storm
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 25%.
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 29%.
Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, Lava Burst and Hex spells by 33%.
Demonic Aegis
Increases the effectiveness of your Demon Aromor and Fel Armor spells by 10%.
Playing with Fire
Increases all spell damage caused by 1% and all spell damage taken by 1%. (This enchant does not stack.)
Increases all spell damage caused by 2% and all spell damage taken by 2%. (This enchant does not stack.)
Increases all spell damage caused by 3% and all spell damage taken by 3%. (This enchant does not stack.)
Ice Floes
Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 3%.
Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 4%.
Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 5%.
Predatory Instincts Requires Cat Form
While in Cat Form increases your damage from melee critical strikes by 3% and reduces the damage taken from area of effect attacks by 3%. (This enchant does not stack.)
While in Cat Form increases your damage from melee critical strikes by 4% and reduces the damage taken from area of effect attacks by 4%. (This enchant does not stack.)
While in Cat Form increases your damage from melee critical strikes by 5% and reduces the damage taken from area of effect attacks by 5%. (This enchant does not stack.)
Flurry of Steel
Increases the amount of targets hit by your Whirlwind by 1.
Fierce Mind
Increases your spell power by 4% of your total Spirit.
Increases your spell power by 5% of your total Spirit.
Increases your spell power by 6% of your total Spirit.
Gale Winds
Increases damage done by your Hurricane and Typhoon spells by 5%, and increases the range of your Cyclone spell by 1 yards.
Increases damage done by your Hurricane and Typhoon spells by 6%, and increases the range of your Cyclone spell by 1 yards.
Blood Spatter
Increases the damage caused by your Garrote and Rupture abilities by 5%.
Increases the damage caused by your Garrote and Rupture abilities by 6%.
Anti-Projectile Field
You have a 8% chance to slow the ranged attack speed of your attacker by 4% for 8 seconds when you are hit by a ranged attack. This effect stacks up to 5 times.
You have a 8% chance to slow the ranged attack speed of your attacker by 5% for 8 seconds when you are hit by a ranged attack. This effect stacks up to 5 times.
You have a 10% chance to slow the ranged attack speed of your attacker by 5% for 8 seconds when you are hit by a ranged attack. This effect stacks up to 5 times.
Poison Hardening
You have a 3% chance to resist poisons used against you.
You have a 4% chance to resist poisons used against you.
You have a 5% chance to resist poisons used against you.
Feral Resilience
Inreases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 10%.
Inreases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11%.
Inreases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 12%.
Inreases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 13%.
Inreases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 14%.
Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 0.3 sec.
Reduces the cooldown of your Fire Blast spell by 0.4 sec.
Improved Beacon of Light
Reduces the mana cost of your Beacon of Light ability by 16% and increases its duration by 12 seconds.
Reduces the mana cost of your Beacon of Light ability by 18% and increases its duration by 12 seconds.
Reduces the mana cost of your Beacon of Light ability by 18% and increases its duration by 15 seconds.
Reduces the mana cost of your Beacon of Light ability by 20% and increases its duration by 15 seconds.
Reduces the mana cost of your Beacon of Light ability by 20% and increases its duration by 18 seconds.
Vanquishing Storm
Increases the critical strike chance of your Divine Storm ability by 5% and increases its healing done by 16%.
Increases the critical strike chance of your Divine Storm ability by 5% and increases its healing done by 18%.
Increases the critical strike chance of your Divine Storm ability by 6% and increases its healing done by 18%.
Increases the critical strike chance of your Divine Storm ability by 6% and increases its healing done by 20%.
Increases the critical strike chance of your Divine Storm ability by 7% and increases its healing done by 20%.
Impact
Gives your damaging Mage spells a 2% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
Gives your damaging Mage spells a 4% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
Gives your damaging Mage spells a 3% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
Piercing Ice
Increases the damage done by your Frost spells by 1%. (This enchant does not stack.)
Increases the damage done by your Frost spells by 2%. (This enchant does not stack.)
Increases the damage done by your Frost spells by 3%. (This enchant does not stack.)
Spell Impact
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 1%.
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 2%.
Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 3%.
Improved Charge
Increases the amount of rage generated by your Charge ability 4.
Increases the amount of rage generated by your Charge ability 5.
Improved Overpower
Increases the critical strike chance of your Overpower ability by 8%.
Increases the critical strike chance of your Overpower ability by 10%.
Improved Bloodrage
Increases the rage generated by your Bloodrage ability by 40%.
Increases the rage generated by your Bloodrage ability by 50%.
Close Quarters Combat Requires Fist Weapons, Dagger
Increases your chance to get a critical strike with Daggers and Fist Weapons by 1%.
Increases your chance to get a critical strike with Daggers and Fist Weapons by 2%.
Hack and Slash Requires One-Handed Axes, One-Handed Swords
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Ruthlessness
Gives your melee finishing moves a 20% chance to add a combo point to your target.
Improved Slice and Dice
Increases the duration of your Slice and DIce ability by 33%.
Increases the duration of your Slice and DIce ability by 38%.
Serrated Blades
Causes your attacks to ignore up to 2% of your target's Armor and increases the damage dealt by your Rupture ability by 4%.
Causes your attacks to ignore up to 2% of your target's Armor and increases the damage dealt by your Rupture ability by 5%.
Causes your attacks to ignore up to 3% of your target's Armor and increases the damage dealt by your Rupture ability by 6%.
Spiritual Healing
Increases the amount healed by your Holy spells by 2%. (This enchant does not stack.)
Darkness
Increase your Shadow spell damage done by 1%. (This enchant does not stack.)
Increase your Shadow spell damage done by 2%. (This enchant does not stack.)
Increase your Shadow spell damage done by 3%. (This enchant does not stack.)
Increase your Shadow spell damage done by 4%. (This enchant does not stack.)
Increase your Shadow spell damage done by 5%. (This enchant does not stack.)
Improved Psychic Scream
Reduces the cooldown of your Psychic Scream spell by 1 sec.
Purification
Increases the effectiveness of your shaman healing spells by 1%.
Increases the effectiveness of your shaman healing spells by 2%.
Arctic Reach
Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 3%.
Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 6%.
Natural Shapeshifter
Reduces the mana cost of all shapeshifting by 8%.
Reduces the mana cost of all shapeshifting by 10%.
Reduces the mana cost of all shapeshifting by 12%.
Ferocity
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1 Rage or Energy.
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 2 Rage or Energy.
Feral Instinct Requires Cat Form, Bear Form, Dire Bear Form
Increases the damage done by your Swipe ability by 8%.
Increases the damage done by your Swipe ability by 9%.
Increases the damage done by your Swipe ability by 10%.
Cataclysm
Reduces the Mana cost of your Destruction spells by 5%.
Reduces the Mana cost of your Destruction spells by 6%.
Suppression
Reduces the mana cost of your Affliction spells by 4%.
Lightning Reflexes
Increases your Agility by 1%. (This enchant does not stack.)
Increases your Agility by 2%. (This enchant does not stack.)
Increases your Agility by 3%. (This enchant does not stack.)
Trap Mastery
Frost Trap and Freezing Trap - Increases the duration by 10%. Immolation Trap, Explosive Trap and Black Arrow - increases the periodic damage done by 10%. Snake Trap - Increases the number of snakes summoned by 2.
Guardian's Favor
Reduces the cooldown of your Hand of Protection by 10 sec and increases the duration of your Hand of Freedom by 1 sec.
Reduces the cooldown of your Hand of Protection by 12 sec and increases the duration of your Hand of Freedom by 1.2 sec.
Spell Warding
Reduces all spell damage taken by 1%. (This enchant does not stack.)
Reduces all spell damage taken by 2%. (This enchant does not stack.)
Reduces all spell damage taken by 3%. (This enchant does not stack.)
Elemental Devastation
Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Vitality
Increases your Energy regeneration rate by 4%.
Increases your Energy regeneration rate by 5%.
Increases your Energy regeneration rate by 6%.
Purifying Power
Reduces the mana cost of your cleanse, Purify and Consecration spells by 8% and reduces the cooldown of your Exorcism and Holy Wrath spells by 3%.
Reduces the mana cost of your cleanse, Purify and Consecration spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 6%.
Serpent's Swiftness
Increases ranged combat attack speed by 1% and your tamed pet's melee attack speed by 1%. (This enchant does not stack.)
Increases ranged combat attack speed by 1% and your tamed pet's melee attack speed by 2%. (This enchant does not stack.)
Increases ranged combat attack speed by 2% and your tamed pet's melee attack speed by 2%. (This enchant does not stack.)
Increases ranged combat attack speed by 3% and your tamed pet's melee attack speed by 3%. (This enchant does not stack.)
Increases ranged combat attack speed by X% and your tamed pet's melee attack speed by X%. (This enchant does not stack.)
Survival Instincts
Increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.
Increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 3%.
Improved Barrage
Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and redcues the pushback suffered from damaging attacks while channeling Volley by 33%.
Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 8% and redcues the pushback suffered from damaging attacks while channeling Volley by 66%.
Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 12% and redcues the pushback suffered from damaging attacks while channeling Volley by 100%.
Empowered Imp
Increases the damage done by your Imp by 11%, and all critical hits done by your Imp have 33% chance to increase your spell critical hit chance for your next Warlock spell by 100%. This effect lasts 8 sec.
Increases the damage done by your Imp by 13%, and all critical hits done by your Imp have 42% chance to increase your spell critical hit chance for your next Warlock spell by 100%. This effect lasts 8 sec.
Increases the damage done by your Imp by 15%, and all critical hits done by your Imp have 50% chance to increase your spell critical hit chance for your next Warlock spell by 100%. This effect lasts 8 sec.
Earth and Moon
Increases your Arcane and Nature damage by 1%. (This enchant does not stack.)
Increases your Arcane and Nature damage by 2%. (This enchant does not stack.)
Increases your Arcane and Nature damage by 3%. (This enchant does not stack.)
Incite
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 5%.
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 6%.
Point of No Escape
Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.
Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 4%.
Blessed Hands
Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 5%, increases the effectiveness of Hands of Salvation by 5% and the effectiveness of Hand of Sacrifice by an additional 5%.
Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 10%, increases the effectiveness of Hands of Salvation by 10% and the effectiveness of Hand of Sacrifice by an additional 10%.
Genesis
Increases the damage and healing done by your periodic spell damage and healing Druid spells by 2%.
Increases the damage and healing done by your periodic spell damage and healing Druid spells by 3%.
Increases the damage and healing done by your periodic spell damage and healing Druid spells by 4%.
Increases the damage and healing done by your periodic spell damage and healing Druid spells by 5%.
Increases the damage and healing done by your periodic spell damage and healing Druid spells by 6%.
Missile Barrage
Increases the chance to proc your Missile Barrage talent by 4%.
Increases the chance to proc your Missile Barrage talent by 5%.
Improved Renew
Increases the amount healed by your Renew spell by 4%.
Increases the amount healed by your Renew spell by 5%.
Increases the amount healed by your Renew spell by 6%.
Improved Mind Blast
Reduces the cooldown of your Mind Blast spell by 0.5 sec., and while in Shadowform your Mind Blast also has a 20% chance to reduce all healing done to the target by 50% for 10 sec.
Concussion
Increase the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2%.
Increase the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by 2%.
Hasted Eruption
Reduces the cooldown of your Lava Lash ability by 0.4 seconds.
Reduces the cooldown of your Lava Lash ability by 0.45 seconds.
Reduces the cooldown of your Lava Lash ability by 0.5 seconds.
Reduces the cooldown of your Lava Lash ability by 0.55 seconds.
Reduces the cooldown of your Lava Lash ability by 0.6 seconds.
Tidal Focus
Reduces the mana cost of your shaman healing spells by 1%.
Reduces the mana cost of your shaman healing spells by 2%.
Blood Craze
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike. (This enchant does not stack.)
Regenerates 4% of your total Health over 6 sec after being the victim of a critical strike. (This enchant does not stack.)
Celestial Focus
Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 21% and increases your total spell haste by 1%. (This enchant does not stack.)
Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23% and increases your total spell haste by 1%. (This enchant does not stack.)
Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 25% and increases your total spell haste by 1%. (This enchant does not stack.)
Improved Immolate
Increases the damage done by your Immolate spell by 4%.
Increases the damage done by your Immolate spell by 5%.
Increases the damage done by your Immolate spell by 6%.
Improved Curse of Weakness
Increases the amount of attack power reduced by your Curse of Weakness by 10%.
Increases the amount of attack power reduced by your Curse of Weakness by 12%.
Unholy Power
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 7%.
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 8%.
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 9%.
Surefooted
Reduces the duration of movement impairing effects by 3%.
Reduces the duration of movement impairing effects by 5%.
Reduces the duration of movement impairing effects by 7%.
Ferocity
Increases the critical strike chance of your tamed pet by 2%.
Increases the critical strike chance of your tamed pet by 3%.
Increases the critical strike chance of your tamed pet by 4%.
Increases the critical strike chance of your tamed pet by 5%.
Increases the critical strike chance of your tamed pet by 6%.
Unleashed Fury
Increases the damage done by your tamed pets by 3%.
Increases the damage done by your tamed pets by 4%.
Increases the damage done by your tamed pets by 5%.
Increases the damage done by your tamed pets by 6%.
Increases the damage done by your tamed pets by 7%.
Improved Blessing of Wisdom
Increases the effect of your Blessing of Wisdom spell by 8%.
Increases the effect of your Blessing of Wisdom spell by 10%.
Torment the Weak
Your Forstbolt, Fireball, Frostfire bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 2% more damage to snared or slowed targets.
Your Forstbolt, Fireball, Frostfire bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 3% more damage to snared or slowed targets.
Your Forstbolt, Fireball, Frostfire bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 4% more damage to snared or slowed targets.
Demonic Tactics
Increases melee and spell critical strike chance for you by 1% and your summoned demon by 2%. (Thisenchant does not stack.)
Arctic Winds
Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%. (This enchant does not stack.)
Increases all Frost damage you cause by 2% and reduces the chance melee and ranged attacks will hit you by 2%. (This enchant does not stack.)
Increases all Frost damage you cause by 3% and reduces the chance melee and ranged attacks will hit you by 3%. (This enchant does not stack.)
Absolution
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spell by 8%.
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spell by 9%.
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spell by 10%.
Chilled to the Bone
Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 2% and reduces the movement speed of all chilled targets by an additional 1%.
Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 2% and reduces the movement speed of all chilled targets by an additional 2%.
Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 3% and reduces the movement speed of all chilled targets by an additional 2%.
Divine Providence
Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 4%, and reduces the cooldown of your Prayer of Mending by 4%.
Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 5%, and reduces the cooldown of your Prayer of Mending by 5%.
Increases the amount healed by Circle of Healing, Binding Heal, Holy Nova, Prayer of Healing, Divine Hymn and Prayer of Mending by 6%, and reduces the cooldown of your Prayer of Mending by 6%.
Rend and Tear
Increases damage done by your Maul and Shred attacks on bleeding targets by 1%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 2%.
Increases damage done by your Maul and Shred attacks on bleeding targets by 2%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 2%.
Increases damage done by your Maul and Shred attacks on bleeding targets by 2%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 3%.
Increases damage done by your Maul and Shred attacks on bleeding targets by 3%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 3%.
Increases damage done by your Maul and Shred attacks on bleeding targets by 4%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 4%.
Focused Attacks
Your melee critical strikes have a 11% chance to give you 2 energy.
Your melee critical strikes have a 22% chance to give you 2 energy.
Your melee critical strikes have a 33% chance to give you 2 energy.
Kindred Spirits
Increases your tamed pet's damage by 3% and you and your pet's movement speed by 8% while your pet is active. This does not stack with other movement speed increasing effects.
Increases your tamed pet's damage by 3% and you and your pet's movement speed by 9% while your pet is active. This does not stack with other movement speed increasing effects.
Increases your tamed pet's damage by 4% and you and your pet's movement speed by 9% while your pet is active. This does not stack with other movement speed increasing effects.
Increases your tamed pet's damage by 4% and you and your pet's movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects.
Increases your tamed pet's damage by 5% and you and your pet's movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects.
Hunter vs. Wild
Increases you and your pet's attack power and ranged attack power equal to 4% of your total Stamina.
Increases you and your pet's attack power and ranged attack power equal to 5% of your total Stamina.
Increases you and your pet's attack power and ranged attack power equal to 6% of your total Stamina.
Soul Warding
Reduces the cooldown of your Power Word: Shield ability by 1 sec, and reduces the mana cost of your Power Word: Shield by 5%.
Burning Soul
Reduces the pushback suffered from damaging attacks while casting Fire spells by 20% and reduces the threat caused by your Fire spells by 7%.
Reduces the pushback suffered from damaging attacks while casting Fire spells by 30% and reduces the threat caused by your Fire spells by 10%.
World in Flames
Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 1%.
Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2%.
Frost Channeling
Reduces the mana cost of all mage spells by 3% and reduces the threat caused by your Frost mage spells by 3%.
Reduces the mana cost of all mage spells by 4% and reduces the threat caused by your Frost mage spells by 4%.
Reduces the mana cost of all mage spells by 5% and reduces the threat caused by your Frost mage spells by 5%.
Magic Attunement
Increases the range of your Arcane mage spells by 1 yards and the efect of your Amplify Magic and Dampen Magic spells by 16%
Increases the range of your Arcane mage spells by 2 yards and the efect of your Amplify Magic and Dampen Magic spells by 20%
Sword Specialization Requires One-Handed Swords, Two-Handed Swords
Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
Improved Rend
Increase the bleed damage done by your Rend ability by 8% and increases its duration by 1 sec.
Increase the bleed damage done by your Rend ability by 10% and increases its duration by 1 sec.
Increase the bleed damage done by your Rend ability by 12% and increases its duration by 1 sec.
Increase the bleed damage done by your Rend ability by 14% and increases its duration by 2 sec.
Increase the bleed damage done by your Rend ability by XX% and increases its duration by X sec.
Puncture
Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
Improved Cleave
Increases the bonus damage done by your Cleave ability by 60%.
Increases the bonus damage done by your Cleave ability by 70%.
Increases the bonus damage done by your Cleave ability by 80%.
Improved Gouge
Increases the effect duration of your Gouge ability by 0.3 sec.
Increases the effect duration of your Gouge ability by 0.4 sec.
Increases the effect duration of your Gouge ability by 0.5 sec.
Improved Eviscerate
Increases the damage done by your Eviscerate ability by 3%.
Increases the damage done by your Eviscerate ability by 4%.
Increases the damage done by your Eviscerate ability by 5%.
Mental Agility
Reduces the mana cost of your instant cast priest spells by 4%.
Reduces the mana cost of your instant cast priest spells by 5%.
Reduces the mana cost of your instant cast priest spells by 6%.
Improved Shadow Word: Pain
Increases the damage of your Shadow Word: Pain spell by 4%.
Increases the damage of your Shadow Word: Pain spell by 5%.
Call of Flame
Increases the damage done by your Fire Totems and Fire Nova by 4%, and damage done by your Lava Burst spell by 1%.
Increases the damage done by your Fire Totems and Fire Nova by 5%, and damage done by your Lava Burst spell by 2%.
Increases the damage done by your Fire Totems and Fire Nova by 6%, and damage done by your Lava Burst spell by 3%.
Healing Focus
Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by 23%.
Guardian Totems
Increases the amount of armor increases by your Stoneskin Totem by 10% and reduces the cooldown of your Grounding Totem by 0.5 sec.
Increases the amount of armor increases by your Stoneskin Totem by 12% and reduces the cooldown of your Grounding Totem by 1 sec.
Feral Aggression
Increases the attack power reduction of your Demoralizing Roar by 6% and the damage caused by your Ferocious Bite by 4%.
Increases the attack power reduction of your Demoralizing Roar by 7% and the damage caused by your Ferocious Bite by 4%.
Increases the attack power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 5%.
Increases the attack power reduction of your Demoralizing Roar by 9% and the damage caused by your Ferocious Bite by 5%.
Increases the attack power reduction of your Demoralizing Roar by 10% and the damage caused by your Ferocious Bite by 6%.
Subtlety
Reduces the threat generated by your restoration spells by 10% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 10%.
Reduces the threat generated by your restoration spells by 12% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 12%.
Reduces the threat generated by your restoration spells by 14% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 14%.
Fel Concentration
Reudces the pushback suffered from damaging attacks while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction, and Haunt by 25%.
Reudces the pushback suffered from damaging attacks while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction, and Haunt by 29%.
Reudces the pushback suffered from damaging attacks while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction, and Haunt by 33%.
Improved Hunter's Mark
Increases the bonus attack power granted by your Hunter's Mark ability by 16%, and reduces the mana cost of your Hunter's Mark ability by 33%.
Increases the bonus attack power granted by your Hunter's Mark ability by 18%, and reduces the mana cost of your Hunter's Mark ability by 41%.
Increases the bonus attack power granted by your Hunter's Mark ability by 20%, and reduces the mana cost of your Hunter's Mark ability by 50%.
Endurance Training
Increases the health of your pet by 1% and your total health by 1%. (This enchant does not stack.)
Increases the health of your pet by 2% and your total health by 1%. (This enchant does not stack.)
Increases the health of your pet by 2% and your total health by 2%. (This enchant does not stack.)
Increases the health of your pet by 3% and your total health by 2%. (This enchant does not stack.)
Increases the health of your pet by 3% and your total health by 3%. (This enchant does not stack.)
Reckoning
Gives you a 2% chance a fter being hit by any damaging attack that the next 4 weapon swings withing 8 sec will generate an additional attack.
Seals of the Pure
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%.
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 4%.
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 5%.
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 6%.
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 7%.
Improved Aspect of the Hawk
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 2% for 12 sec.
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 3% for 12 sec.
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 3% for 12 sec.
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 4% for 12 sec.
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 4% for 12 sec.
Barrage
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 6%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 7%.
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 8%.
Improved Berserker Rage
The Berseker Rage ability will generate 10 rage when used.
The Berseker Rage ability will generate 20 rage when used.
Master of Elements
Your Mage spell criticals will refund 6% of their base mana cost.
Your Mage spell criticals will refund 7% of their base mana cost.
Your Mage spell criticals will refund 8% of their base mana cost.
Shield Mastery
Increases the threat generated by your Shield Slam by 5% and reduces the cooldown of your Shield Block ability by 1.6 sec.
Increases the threat generated by your Shield Slam by 5% and reduces the cooldown of your Shield Block ability by 2 sec.
Improved Intercept
Reduces the cooldown of your Intercept ability by 1 sec.
Reduces the cooldown of your Intercept ability by 2 sec.
Blessed Life
All attacks against you have a 2% chance to cause half damage. (This enchant does not stack.)
All attacks against you have a 4% chance to cause half damage. (This enchant does not stack.)
Primal Tenacity
Reduces the duration of fear effects by 1%, reduces all damage taken while stunned by 3% while in Cat Form.
Reduces the duration of fear effects by 2%, reduces all damage taken while stunned by 4% while in Cat Form.
Reduces the duration of fear effects by 3%, reduces all damage taken while stunned by 5% while in Cat Form.
Ferocious Inspiration
Increases the damage dealt by Arcane Shot and Steady Shot by 3%.
Increases the damage dealt by Arcane Shot and Steady Shot by 4%.
Increases the damage dealt by Arcane Shot and Steady Shot by 5%.
Dispersing Thunderstorm
Increases the knockback effect of your Thunderstorm 10%.
Increases the knockback effect of your Thunderstorm 15%.
Thrill of the Hunt
Gives you a 11% chance to regain 40% of the mana cost of any shot when it critically hits.
Gives you a 22% chance to regain 40% of the mana cost of any shot when it critically hits.
Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
Rapid Killing
Reduces the cooldown of your Rapid Fire ability by 15 seconds.
Reduces the cooldown of your Rapid Fire ability by 18 seconds.
Improved Steady Shot
Your Steady Shot hits have a 4% chance to increase the damage done by your next Aimend Shot, Arcane Shot or Chimera Shot by 15%, and reduces the mana cost of your next Aiment Shot, Arcane Shot or Chimera Shot by 20%.
Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimend Shot, Arcane Shot or Chimera Shot by 15%, and reduces the mana cost of your next Aiment Shot, Arcane Shot or Chimera Shot by 20%.
Your Steady Shot hits have a 6% chance to increase the damage done by your next Aimend Shot, Arcane Shot or Chimera Shot by 15%, and reduces the mana cost of your next Aiment Shot, Arcane Shot or Chimera Shot by 20%.
Marked for Death
Increases the damage done by your shots and the damage done by your pet's special abilities by 1% on marked targets.
Increases the damage done by your shots and the damage done by your pet's special abilities by 2% on marked targets.
Increases the damage done by your shots and the damage done by your pet's special abilities by 3% on marked targets.
Increases the damage done by your shots and the damage done by your pet's special abilities by 4% on marked targets.
Increases the damage done by your shots and the damage done by your pet's special abilities by 5% on marked targets.
Two-Handed Weapon Specialization Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords
Increases the damage you deal with two-handed melee weapons by 1%. (This enchant doe not stack.)
Reaching Recovery
Increases the amount of times your Chain heal bounces by 1 but increases the mana cost by 15%.
Increases the amount of times your Chain heal bounces by 1 but increases the mana cost by 14%.
Increases the amount of times your Chain heal bounces by 1 but increases the mana cost by 13%.
Increases the amount of times your Chain heal bounces by 1 but increases the mana cost by 12%.
Increases the amount of times your Chain heal bounces by 1 but increases the mana cost by 11%.
Roaring Echoes
Increases the duration of your battle shout by 1 min.
Increases the duration of your battle shout by 2 min.
Increases the duration of your battle shout by 3 min.
Increases the duration of your battle shout by 4 min.
Increases the duration of your battle shout by 5 min.
Burning Desire
Increases the damage taken by your Hellfire ability by 4% and increases the damage it deals by 4%.
Increases the damage taken by your Hellfire ability by 5% and increases the damage it deals by 5%.
Increases the damage taken by your Hellfire ability by 6% and increases the damage it deals by 6%.
Timber Sentinels
Increases the duration of your Force of Nature ability by 14 seconds.
Increases the duration of your Force of Nature ability by 15 seconds.
Increases the duration of your Force of Nature ability by 16 seconds.
Increases the duration of your Force of Nature ability by 17 seconds.
Increases the duration of your Force of Nature ability by 18 seconds.
Righteous Flames
Increases the damage over time effect of you Holy Fire ability by 32%
Increases the damage over time effect of you Holy Fire ability by 34%
Increases the damage over time effect of you Holy Fire ability by 36%
Increases the damage over time effect of you Holy Fire ability by 38%
Increases the damage over time effect of you Holy Fire ability by 40%
Rocket-fueled Fins
Increases the swim speed of your Aquatic Form by 6%.
Increases the swim speed of your Aquatic Form by 10%.
Increases the swim speed of your Aquatic Form by 15%.
Increases the swim speed of your Aquatic Form by 20%.
Increases the swim speed of your Aquatic Form by 25%.
Druidic Rites
Reduces the mana cost of your Druid abilites by 2%.
Reduces the mana cost of your Druid abilites by 3%.
Reduces the mana cost of your Druid abilites by 4%.
Reduces the mana cost of your Druid abilites by 5%.
Reduces the mana cost of your Druid abilites by 6%.
Moonfury
Increases the damage done by your Starfire, Moonfire and Wrath spells by 1%.
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Increases the damage done by your Starfire, Moonfire and Wrath spells by 3%.
Serenity
Increases the duration of your Tranquility by 2 and it's mana cost by 26%.
Increases the duration of your Tranquility by 2 and it's mana cost by 25%.
Increases the duration of your Tranquility by 2 and it's mana cost by 24%.
Increases the duration of your Tranquility by 2 and it's mana cost by 23%.
Increases the duration of your Tranquility by 2 and it's mana cost by 22%.
Improved Devotion Aura
Increases the armor bonus of your Devotion Aura by 11% and increases the amount healed on any target affected by any of your Auras by 1%.
Increases the armor bonus of your Devotion Aura by 13% and increases the amount healed on any target affected by any of your Auras by 1%.
Increases the armor bonus of your Devotion Aura by 15% and increases the amount healed on any target affected by any of your Auras by 1%.
Piercing Thorns
Your Entangling Roots ability now deals an additional 21% extra damage.
Your Entangling Roots ability now deals an additional 23% extra damage.
Your Entangling Roots ability now deals an additional 25% extra damage.
Menacing Claws
Increases the damage of your Cat Form abilites by 1% and the threat generated by them by 25%.
Increases the damage of your Cat Form abilites by 2% and the threat generated by them by 25%.
Increases the damage of your Cat Form abilites by 3% and the threat generated by them by 25%.
Increases the damage of your Cat Form abilites by 4% and the threat generated by them by 25%.
Increases the damage of your Cat Form abilites by 5% and the threat generated by them by 25%.
Nurtured Embers
Increases the duration of your Flamestrike ability by 0.5 seconds.
Increases the duration of your Flamestrike ability by 0.5 seconds.
Increases the duration of your Flamestrike ability by 1 seconds.
Increases the duration of your Flamestrike ability by 1 seconds.
Increases the duration of your Flamestrike ability by 1 seconds.
Healing Tide Scaling each pulse : 157+(0.10*HSP)
Your Mana Tide totem now also heals neaby party members each time it pulses . This effect stacks.
Your Mana Tide totem now also heals neaby party members each time it pulses . This effect stacks. (Greater effect than previous rank)
Your Mana Tide totem now also heals neaby party members each time it pulses . This effect stacks. (Greater effect than previous rank)
Debilitating Roar
Your Challenging Roar also reduces the target's physical damage done by 1% for 10 seconds, and its cooldown is also reduced by 12 seconds.
Your Challenging Roar also reduces the target's physical damage done by 2% for 10 seconds, and its cooldown is also reduced by 12 seconds.
Your Challenging Roar also reduces the target's physical damage done by 2% for 10 seconds, and its cooldown is also reduced by 16 seconds.
Vigor
Increases your maximum Energy by 10.
Elemental Weapons
Increases the damage caused by your Windfury Weapon effect by 5% increases the spell damage on your Flametongue Weapon by 8% and increases the bonus healing on your Earthliving Weapon by 8%.
Increases the damage caused by your Windfury Weapon effect by 6% increases the spell damage on your Flametongue Weapon by 10% and increases the bonus healing on your Earthliving Weapon by 10%.
Increases the damage caused by your Windfury Weapon effect by 7% increases the spell damage on your Flametongue Weapon by 12% and increases the bonus healing on your Earthliving Weapon by 12%.
Improved Concussive Shot
Increases the duration of your concussive Shot's daze effect by 0.6 sec.
Increases the duration of your concussive Shot's daze effect by 0.8 sec.
Cut to the Chase
Your Eviscerate and Envenom abilities have 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Your Eviscerate and Envenom abilities have 25% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Your Eviscerate and Envenom abilities have 30% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Your Eviscerate and Envenom abilities have 35% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Your Eviscerate and Envenom abilities have 40% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Ferocious Companion
Increases your pet damage by 5% and reduces its health by 5%.
Increases your pet damage by 6% and reduces its health by 5%.
Increases your pet damage by 7% and reduces its health by 5%.
Increases your pet damage by 8% and reduces its health by 5%.
Increases your pet damage by 9% and reduces its health by 5%.
Prismatic Cloak
Reduces all damage taken by 1% and reduces the fade time of your invisbility spell by 1 sec. (This enchant does not stack.)
Reduces all damage taken by 2% and reduces the fade time of your invisbility spell by 1 sec. (This enchant does not stack.)
Reduces all damage taken by 3% and reduces the fade time of your invisbility spell by 1 sec. (This enchant does not stack.)
Puncturing Wounds
Increases the critical strike chance of your Backstab ability by 4%. and the critical strike chance of your Mutilate ability by 2%.
Increases the critical strike chance of your Backstab ability by 5%. and the critical strike chance of your Mutilate ability by 3%.
Increases the critical strike chance of your Backstab ability by 6%. and the critical strike chance of your Mutilate ability by 4%.
Improved Faerie Fire
Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%. and increases the critical strike chance of your Druid damage spells by 3% on targets afflicted by Faerie Fire. (This enchant does not stack.)
Focused Fire
Reduces the proc rate of your Flamtongue Weapon by 5% and increases the damage it deals by 16%.
Reduces the proc rate of your Flamtongue Weapon by 5% and increases the damage it deals by 17%.
Reduces the proc rate of your Flamtongue Weapon by 5% and increases the damage it deals by 18%.
Reduces the proc rate of your Flamtongue Weapon by 5% and increases the damage it deals by 19%.
Reduces the proc rate of your Flamtongue Weapon by 5% and increases the damage it deals by 20%.
Aggression
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 5%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Demonic Resilience
Reduces all damage your Sommoned demon takes by 5%.
Reduces all damage your Sommoned demon takes by 6%.
Sinister Calling
Increases the percentage damage bonus of backstab and Hemorrhage by an additional 4%.
Increases the percentage damage bonus of backstab and Hemorrhage by an additional 5%.
Increases the percentage damage bonus of backstab and Hemorrhage by an additional 6%.
Sanctity of Battle
Increases the damage caused by Exorcism and Crusader Strike by 4%.
Increases the damage caused by Exorcism and Crusader Strike by 5%.
Healing Way
Increases the amount healed by your Healing Wave spell by 3%.
Increases the amount healed by your Healing Wave spell by 4%.
Increases the amount healed by your Healing Wave spell by 5%.
Rejuvenating Light
Increases the effect of your nature healing spells by 5% for 6 sec after landing a direct heal with a holy spell.
Frenzyheart Fury
Upon killing a creature that grants you experience, you grow furious, increasing your chance to critically strik for the next 10 seconds.
Nerves of Steel
Reduces damage taken while affected by Stun and Fear effects by 4%.
Reduces damage taken while affected by Stun and Fear effects by 5%.
Improved Blink
Reduces the mana cost of Blink by 8% and increases the duration of your Improved Blink talent by 0.3.
Reduces the mana cost of Blink by 9% and increases the duration of your Improved Blink talent by 0.35.
Reduces the mana cost of Blink by 10% and increases the duration of your Improved Blink talent by 0.4.
Improved Blink
Reduces the mana cost of Blink by 18%
Reduces the mana cost of Blink by 20%
Body and Soul
When you cast Power Word: Shield, you increase the target's movement speed by 40% for 4 sec. (This enchant does not stack.)
When you cast Power Word: Shield, you increase the target's movement speed by 50% for 4 sec. (This enchant does not stack.)
When you cast Power Word: Shield, you increase the target's movement speed by 60% for 4 sec. (This enchant does not stack.)
Holy Power
Increases the critical effect chance of your Holy spells by 1%. (This enchant does not stack.)
Increases the critical effect chance of your Holy spells by 2%. (This enchant does not stack.)
Increases the critical effect chance of your Holy spells by 3%. (This enchant does not stack.)
Phase Dodge 4 second internal cooldown
Whenever you dodge an attack you gain a spell shield which absorbs non-physical damage. Additional enchants increases the effect of the absorb shield.
Whenever you dodge an attack you gain a spell shield which absorbs non-physical damage. Additional enchants increases the effect of the absorb shield.
Whenever you dodge an attack you gain a spell shield which absorbs non-physical damage. Additional enchants increases the effect of the absorb shield.
Fel Synergy
You have a 50% chance to heal your pet for 15% of the amout of spell damage done by you.
Improved Ambush
Increases the critical strike chance of your Ambush ability by 22%.
Increases the critical strike chance of your Ambush ability by 25%.
Primal Precision
Increases your expertise by 1, and you are refunded 20% of the energy cost of a finishing move if it fails to land.
Increases your expertise by 2, and you are refunded 30% of the energy cost of a finishing move if it fails to land.
Deadly Brew
When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 100% chance to apply Crippling poison.
Pyroclasm
When you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 4% for 10 sec.
When you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 6% for 10 sec.
incineration
Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2%.
Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 3%.
Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 4%.
Improved Chain Heal
Increases the amount healed by your Chain Heal spell by 4%.
Increases the amount healed by your Chain Heal spell by 5%.
Resistant Metabolism
Attempts to dispel 1 disease every 60 seconds.
Dreamstate
Regenerate mana equal to 3% of your Intellect every 5 sec, even while casting.
Regenerate mana equal to 4% of your Intellect every 5 sec, even while casting.
Regenerate mana equal to 5% of your Intellect every 5 sec, even while casting.
Eye for an Eye
All criticals against you cuase 5% of the damage taken to the attacker as well. The damage caused by Eye for Eye will not exceed 50% of your total health.
All criticals against you cuase 6% of the damage taken to the attacker as well. The damage caused by Eye for Eye will not exceed 50% of your total health.
Renewed Energy
Restores 20% base mana when you kill a target that gives experience or honor. This effect cannot occur more than once every 10 seconds.
Divinity
Increases all healing done by you and all healing effects on you by 1%. (This enchant does not stack.)
Increases all healing done by you and all healing effects on you by 2%. (This enchant does not stack.)
Increases all healing done by you and all healing effects on you by 3%. (This enchant does not stack.)
Healing Swarm
Your Insect Swarm has a chance to heal you for ${0.15*10P+s1}.
Shredding Attacks
Reduces the energy cost of your Shred ability by 3 and rage cost of your Lacerate ability by 1.
Reduces the energy cost of your Shred ability by 4 and rage cost of your Lacerate ability by 2.
Improved Blizzard
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25%. Lasts 1.50 sec.
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40%. Lasts 1.50 sec.
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.50 sec.
Molten Fury
Increases damage of all Mage spells against targets with less than 35% health by 5%.
Increases damage of all Mage spells against targets with less than 35% health by 6%.
Aegis
Each time a melee attack strikes you, you have a chance to gain 352 armor for 10 sec.
Improved Sinister Strike
Reduces the Energy cost of your Sinister Strike ability by 2.
Reduces the Energy cost of your Sinister Strike ability by 3.
Survival of the Fittest
Increases all attributes by 1%. (This enchant does not stack.)
Increases all attributes by 2%. (This enchant does not stack.)
Increases all attributes by 3%. (This enchant does not stack.)
Master Marksman
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 1%. (THis enchant does not stack.)
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 2%. (THis enchant does not stack.)
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 3%. (THis enchant does not stack.)
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 4%. (THis enchant does not stack.)
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%. (THis enchant does not stack.)
Critical Block
Your succesful blocks have a 6% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 3%.
Your succesful blocks have a 7% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 4%.
Your succesful blocks have a 8% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 5%.
One-Haned Weapon Specialization
Increases physical damage you deal when a One-Handed melee weapon is equipped by 1%. (This enchant does not stack.)
Increases physical damage you deal when a One-Handed melee weapon is equipped by 2%. (This enchant does not stack.)
One-Haned Weapon Specialization
Increases all damage you deal when a one-handed melee weapon is equipped by 1%. (This enchant does not stack.)
Increases all damage you deal when a one-handed melee weapon is equipped by 2%. (This enchant does not stack.)
Go for the Throat
Your ranged critical hits cause your pet to generate 25 Focus.
Your ranged critical hits cause your pet to generate 50 Focus.
Protector of the Pack
Reduces the damage you take by 1%. (This enchant does not stack.)
Reduces the damage you take by 2%. (This enchant does not stack.)
Reduces the damage you take by 3%. (This enchant does not stack.)
Improved Thunder Clap
Reduces the cost of your Thunder Clap ability by 1 rage point and increases the damage by 10% and the slowing effect by an additional 1%.
Anger Management
Generates 1 rage per 3 seconds.
Demonic Brutality
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows Sacrifice and Suffering spells by 13%, and increases the attack power bonus on your Felguard's Demonic Frenzy effect by 1%.
Dual Wield Specialization
Increases the damage done by your offhand weapon by 5%.
Improved devouring Plageu
Increases the periodic damage done by your Devouring Plague by 3%.
Increases the periodic damage done by your Devouring Plague by 4%.
Increases the periodic damage done by your Devouring Plague by 5%.
Shield of the Templar
Reduces the cooldown of your Avenger's Shield 2% and grants your Avenger's Shield a 33% chance to silence your targets for 3 sec.
Reduces the cooldown of your Avenger's Shield 2% and grants your Avenger's Shield a 66% chance to silence your targets for 3 sec.
Reduces the cooldown of your Avenger's Shield 2% and grants your Avenger's Shield a 100% chance to silence your targets for 3 sec.
Alembic
When struck in combat, you have a 2% chance of gaining 260 mana.
Shamanistic Focus
Reduces the mana cost of your Shaman SHock spells by 20%. (This enchant does not stack.)
Lightning Overload
Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Gives your Lightning Bolt and Chain Lightning spells a 4% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Gives your Lightning Bolt and Chain Lightning spells a 5% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Sleight of Hand
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%. (This enchant does not stack.)
Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%. (This enchant does not stack.)
Divine Purpose
Gives your Hand of Freedom spell a 50% chance to remove any Stun effects on the target.
Gives your Hand of Freedom spell a 100% chance to remove any Stun effects on the target.
Nurturing Instinct
Increases your healing spells by up to 10% of your Agility.
Increases your healing spells by up to 12% of your Agility.
Wisdom of Elune
Your Moonfire damage over time effect has a chance to grant party members 2% intellect. (This effect does not stack)
Your Moonfire damage over time effect has a chance to grant party members 10% intellect. (This effect does not stack)
Will of Elune
Your Healing Touch and Regrowh direct heals have a chance to grant party members 2% Spirt. (This effect does not stack)
Your Healing Touch and Regrowh direct heals have a chance to grant party members 10% Spirt. (This effect does not stack)
Forked Lightning
Increases the amount of times your Chain Lightning bounces by 1 and increases its mana cost by 15%.
Increases the amount of times your Chain Lightning bounces by 1 and increases its mana cost by 13%.
Increases the amount of times your Chain Lightning bounces by 1 and increases its mana cost by 11%.
Blessing of the Light Casting Greater Heal also heals you for ${0.15*10P+s1]
Casting Greater Heal also heals you for a small amount. Does not stack.
Guile of Elune
Your Shred, Mangle, Rake, Claw, Rip, and Ferocious Bite criticals have a chance to grant party members 2% Agility. (This effect does not stack)
Your Shred, Mangle, Rake, Claw, Rip, and Ferocious Bite criticals have a chance to grant party members 3% Agility. (This effect does not stack)
Tracking Beats
Tracking Beats.
Searing Light
Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 3%.
Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 4%.
Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 5%.
Copious Power
After casting Power Word: Shield you gain 4% more healing done on your next healing spell
After casting Power Word: Shield you gain 5% more healing done on your next healing spell
After casting Power Word: Shield you gain 6% more healing done on your next healing spell
Improved Berserker Stance Requires Berseker Stance
Reduces threat caused by 4% while in Berserker Stance.
Reduces threat caused by 5% while in Berserker Stance.
Blessing of Nature
Increases the effect of your holy healing spells by 5% for 6 sec after landing a direct heal with a nature spell.
Courage of Elune
Your Maul, Swipe, and Mangle (Bear) have a chance to grant party members X% Strength. (this effect does not stack)
Your Maul, Swipe, and Mangle (Bear) have a chance to grant party members 10% Strength. (this effect does not stack)
Masterful Slavery
Increases the duration of your Enslave Demon spell by 10 minutes.
Increases the duration of your Enslave Demon spell by 15 minutes.
Increases the duration of your Enslave Demon spell by 20 minutes.
Arcane Empowerment Gives 1% spell damage (hidden)
Increases the damage of your Arcane Missiles spell by an amount equal to 10% of your spell power and the damage of your Arcane Blast and Arcane Barrage by 1% of your spell power.
Increases the damage of your Arcane Missiles spell by an amount equal to 10% of your spell power and the damage of your Arcane Blast and Arcane Barrage by 2% of your spell power.
Savage Defense Requires Bear Form, Dire Bear Form
Increases the attack power scaling of your Savage Defens ability by 4% of your attack power.
Increases the attack power scaling of your Savage Defens ability by 5% of your attack power.
Track Humanoids
Tracking Humanoids.
Swift Spells
Your Offensive spell casts have a chance to grant you 50 haste rating for 15 seconds. Does not stack.
Spiritual Attunement
Gives you mana when healed by other friendly target's spells. The amount of mana gained is equal to 4% of the amount healed.
Gives you mana when healed by other friendly target's spells. The amount of mana gained is equal to 5% of the amount healed.
Blood Drinker
Doubles the healing of your Bloodthirst ability. (This enchant does not stack.)
Unbridled Wrath
Increases the rage generated by your Unbridled Wrath ability by 1.
Killer Instinct
Increases your critical strike chance with all attacks by 1%. (This enchant does not stack.)
Increases your critical strike chance with all attacks by 2%. (This enchant does not stack.)
Soul Siphon
Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3% for each of your Affliction effects on the target, up to a maximum of 9% additional effect.
Improved Vampiric Embrace
Increases the healing received from Vampiric Embrace by 15%.
Increases the healing received from Vampiric Embrace by 20%.
Sacred Duty
Reduces the cooldown of your Divine Shield and Divine Protection spells by XX sec and reduces the duration of your Forbearance by XX sec.
Reduces the cooldown of your Divine Shield and Divine Protection spells by 12 sec and reduces the duration of your Forbearance by 12 sec.
Balance of Power
Increases your chance to hit with all spells by 1%. (This enchant does not stack.)
Increases your chance to hit with all spells by 2%. (This enchant does not stack.)
Crusade
Increases all holy and physical damage done by 1% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 1%. (This enchant does not stack.)
Increases all holy and physical damage done by 2% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 2%. (This enchant does not stack.)
Malediction
Increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3%.
Improved Mangle
Reduces the cooldown of your Mangle (Bear) ability by 0.3 sec., and reduces the energy cost of your Mangle (Cat) ability by 1.
Reduces the cooldown of your Mangle (Bear) ability by 0.4 sec., and reduces the energy cost of your Mangle (Cat) ability by 2.
Wild Quiver
Increases the chance to proc your Wild Quiver talent by 2%.
Increases the chance to proc your Wild Quiver talent by 3%.
Increases the chance to proc your Wild Quiver talent by 4%.
Redoubt Requires Shields
Increases your block valure by 5% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks. (This enchant does not stack.)
Deadliness
Increases your attack power by 2%. (this enchant does not stack.)
Increases your attack power by 3%. (this enchant does not stack.)
Focused Rage
Reduces the rage cost of your offensive abilities by 1.
Elemental Precision
Increases your chance to hit with your shaman spells by 1% and reduces their threat caused by 10%. (this enchant does not stack.)
Empowering Smite
Your Successful Smite casts Increases all healing done by 2% and reduces the mana cost of your smite by 5%. Stacks 5 times.
Blessing of the Eternals
Increases the critical effect chance of your Nature spells by 1%, and increases the chance to apply the Earthliving heal over time effect on the target by 20% when they are at or under 35% total health. (this enchant does not stack.)
Increases the critical effect chance of your Nature spells by 2%, and increases the chance to apply the Earthliving heal over time effect on the target by 35% when they are at or under 35% total health. (this enchant does not stack.)
Blaze Ward
Taking direct damage has a chance to activate Blaze aura, which deals fire damage each second for 5 seconds, Additional enchants increase the damage and threat generated by this ability and the chance to proc it.
Arcane Focus
Reduces the mana cost of your Arcane mage spells by 1%.
Fingers of Frost
Increases your chance to trigger your Fingers of Frost effect by 2%.
Increases your chance to trigger your Fingers of Frost effect by 3%.
Improved Earth Shield
Increases the amount of charges for your Earth Shield by 1, and increases the healing done by your Earth Shield by 5%.
Nemesis
Reduces the cooldown of your Demonic Empowerment, Metamorphosis, and Fel Domination spells by 5%.
Booming Echoes
Reduces the cooldown of your Flame Shock and Frost Shock spells by additional 0.1 sec., and increases the direct damage done by your Flame Shock and Frost shock spells by an additional 5%.
Pursuit of Justice
Reduces the duration of all Disarm effects by 25% and increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Reduces the duration of all Disarm effects by 50% and increases movement and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Shadow and Flame
Your Shadow Bolt, Shadowburn, Chaos Bolt and Incinerate spells gain an additional 3% of your bonus spell damage effects.
Your Shadow Bolt, Shadowburn, Chaos Bolt and Incinerate spells gain an additional 5% of your bonus spell damage effects.
Blazing speed
Gives you a 3% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Gives you a 4% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Weapon Expertise
Increases your expertise by 2.
Slaughter from the Shadows
Reduces the energy cost of your Backstab and Ambush abilities by 2 and the energy cost of your Hemorrhage by 1.
Shamanism
Your Lightning Bolt and Chain Lightning spells gain an additional 4% and your Lava Burst gains an additional 5% of your bonus damage effects.
Fired Up
Increases your chance to critically strike with Fire abilities by 2% when you fail to critically strike with a Fire ability. This effect stacks 5 times. Non-Fire damaging abilities will remove this effect.
Increases your chance to critically strike with Fire abilities by 3% when you fail to critically strike with a Fire ability. This effect stacks 5 times. Non-Fire damaging abilities will remove this effect.
Divine Aegis
Increases the effect of your Divine Aegis talent by 3%.
Increases the effect of your Divine Aegis talent by 4%.
Increases the effect of your Divine Aegis talent by 5%.
Swift Justice
Your Smite criticals increase your haste rating by 150 for 10 sec. This effect has a 30 second cooldown.
Nature's Grace
Increases the spell haste granted by your Nature's Grace effect by 1%.
Increases the spell haste granted by your Nature's Grace effect by 2%.
Nature's Grace
All non-periodic Balance spell criticals have a 30% chance to grace you with a blessing of nature, increasing your spell haste by 20% for 3 sec.
Improved Demonic Tactics
Increases your summoned demon's critical strike chance equal to 10% of your critical strike chance.
Increases your summoned demon's critical strike chance equal to 20% of your critical strike chance.
Precision
Increases your chance to hit with all spells and attacks by 1%. (this enchant does not stack.)
Master of deception
Reduces the chance enemies have to detect you while in Stealth mode.
Fiery Payback
You have a 4% chance to disarm your opponents ranged and melee waepons when struck in combat.
You have a 5% chance to disarm your opponents ranged and melee waepons when struck in combat.
Exorcism Proof
Reduces the Holy damage you take by 3%.
Reduces the Holy damage you take by 4%.
Swift Strikes
Your melee auto attacks and abilities which require a melee weapon have a chance to grant you 50 haste rating for 15 sec.
Improved berserker
Your ranged auto shots and abilities which require a ranged weapon have a chance to grant you 50 haste rating for 15 sec.
Call of Thunder
Increases the critical strike chance of your Lightning Bolt, Chain Lightning and Thunderstorm spells by an additional 2%.
Blade Twisting
Increases the damage dealt by Sinister Strike and Backstab by 5%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
Focused Mind
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 25%: This effect does not stack with other similar effects.
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 27%: This effect does not stack with other similar effects.
Reduces the duration of any Silence or Interrupt effects used against the Shaman by 30%: This effect does not stack with other similar effects.
Focused Mind
Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 4%.
Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 5%.
Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by 6%.
Improved Righteous Fury
Increases the bonus threat granted by Righteous Fury by 10%.
Primal Gore
Grants the periodic damage from your Lacerate and Rip abilities the ability to critically hit.
Ancestral Awakening
When you crtically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for 5% of the amount healed.
Omen of Clarity
Each of your damage, healing spells and auto attacks has a chance of causing you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%. (this enchant does not stack.)
Burning Determination
When Interrupted or Silenced you have a 100% chance to become immune to the next Interrupt or Silence mechanic. Lasts 30 sec.
Darting Shadows
Increases the Rogue's movement speed by 20% for 4 sec after using Vanish. Does not break stealth. (This enchant does not stack.)
Increases the Rogue's movement speed by 25% for 4 sec after using Vanish. Does not break stealth. (This enchant does not stack.)
Increases the Rogue's movement speed by 30% for 4 sec after using Vanish. Does not break stealth. (This enchant does not stack.)
Nature's Splendor
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, Your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec. (This enchant does not stack.)
Spirit Dash
Casting Ghost Wolf removes all movement impairing effects, makes you immune to them, and increases your movement speed by 55% for 3 seconds. This effect has a 20 second cooldown. This enchant does not stack.
Casting Ghost Wolf removes all movement impairing effects, makes you immune to them, and increases your movement speed by 65% for 3 seconds. This effect has a 20 second cooldown. This enchant does not stack.
Casting Ghost Wolf removes all movement impairing effects, makes you immune to them, and increases your movement speed by75% for 3 seconds. This effect has a 20 second cooldown. This enchant does not stack.
Destructive Reach
Increases the range of your destruction spells by 5% and reduces threat caused by Destruction spells by 5%.
Increases the range of your destruction spells by 5% and reduces threat caused by Destruction spells by 7%.
Flameforged Weapon
Your auto attacks deal an additional 4% damage as Fire. You may only have 5 of any 'forged weapon' enchants active a time.
Your auto attacks deal an additional 5% damage as Fire. You may only have 5 of any 'forged weapon' enchants active a time.
Shadowforged Weapon
Your auto attacks deal an additional 4% damage as Shadow. You may only have 5 of any 'forged weapon' enchants active a time.
Your auto attacks deal an additional 5% damage as Shadow. You may only have 5 of any 'forged weapon' enchants active a time.
Lightforged Weapon
Your auto attacks deal an additional 4% damage as Holy. You may only have 5 of any 'forged weapon' enchants active a time.
Your auto attacks deal an additional 5% damage as Holy. You may only have 5 of any 'forged weapon' enchants active a time.
Frostforged Weapon
Your auto attacks deal an additional 4% damage as Frost. You may only have 5 of any 'forged weapon' enchants active a time.
Your auto attacks deal an additional 5% damage as Frost. You may only have 5 of any 'forged weapon' enchants active a time.
Manaforged Weapon
Your auto attacks deal an additional 4% damage as Arcane. You may only have 5 of any 'forged weapon' enchants active a time.
Your auto attacks deal an additional 5% damage as Arcane. You may only have 5 of any 'forged weapon' enchants active a time.
Stormforged Weapon
Your auto attacks deal an additional 4% damage as Nature. You may only have 5 of any 'forged weapon' enchants active a time.
Your auto attacks deal an additional 5% damage as Nature. You may only have 5 of any 'forged weapon' enchants active a time.
Eradication
Increases the haste granted by your Eradication talent by 3%.
Increases the haste granted by your Eradication talent by 4%.
Increases the haste granted by your Eradication talent by 5%.