Professions are sets of skills you can learn related to the creation and enhancement of items. There are 15 Professions currently available: 11 Primary Professions and 4 Secondary Professions.
Primary Professions[]
By default, a character can learn only 2 Primary Professions at a time. Additional Primary Profession slots can be learned by purchasing a Craftsman's Codex, available in-game from Nozdormu for gold and with Donation Points from the website or launcher. Each Craftsman's Codex allows your character to learn an additional Primary Profession, and it's possible to learn all primary professions through the use of multiple codices.
Profession | Category | Description |
---|---|---|
![]() Herbalism |
Gathering | Harvest herbs found throughout the world and from the bodies of some creatures. You can detect nearby herbs on the minimap. |
![]() Mining |
Gathering | Mine ore, stones, and raw gems from protruding veins or deposits. Also teaches you the smelting sub-profession, which allows the use of a forge to smelt the ore into bars of metal. You can detect nearby ore deposits on the minimap. |
![]() Skinning |
Gathering | Skin the corpses of certain creatures for their hides, leather, and scales. |
![]() Alchemy |
Production | Mix potions, elixirs, flasks, oils and other alchemical substances into vials using herbs and other reagents. Your concoctions can restore health and mana, enhance attributes, or provide any number of other useful (or not-so-useful) effects. High level alchemists can also transmute essences and metals into other essences and metals. Alchemists can specialize as a Master of Potions, Master of Elixirs, or a Master of Transmutation. |
![]() Blacksmithing |
Production | Smith various melee weapons, mail and plate armor, and other useful trade goods like skeleton keys, shield-spikes and weapon chains to prevent disarming. Blacksmiths can also make various stones to provide temporary physical buffs to weapons. |
![]() Enchanting |
Service, Production | Imbue all manner of equipable items with magical properties and enhancements using dusts, essences and shards gained by disenchanting (breaking down) magical items that are no longer useful. Enchanters can also make a few low-level wands, as well as oils that can be applied to weapons providing a temporary magical buff. |
![]() Engineering |
Production | Engineer a wide range of mechanical devices—including trinkets, guns, goggles, explosives and mechanical pets—using metal, minerals, and stone. As most engineering products can only be used by suitably adept engineers, it is not as profitable as the other professions; it is, however, often taken to be one of the most entertaining, affording its adherents with numerous unconventional and situationally useful abilities. Engineers can specialize as Goblin Engineering or Gnomish Engineering|Gnomish engineers. |
![]() Inscription |
Service, Production | Inscribe glyphs that modify existing spells and abilities for all classes, in addition to various scrolls, staves, Darkmoon Cards and off-hand items. A scribe can also create vellums for the storing of an Enchanter's spells and scribe-only scrolls used to teleport around the world (albeit a tad randomly). Also teaches you the Milling ability, which crushes herbs into various pigments used, in turn, for a scribe's ink. |
![]() Jewelcrafting |
Production | Cut and polish powerful gems that can be socketed into armor and weapons to augment their attributes or fashioned into rings, necklaces, trinkets, and jeweled headpieces. Also teaches you the Prospecting ability, which sifts through raw ores to uncover the precious gems needed for your craft. |
![]() Leatherworking |
Production | Work leather and hides into goods such as leather armor and mail armor, armor kits, and some capes. Leatherworkers can also produce a number of utility items including large profession bags, ability-augmenting drums, and riding crops to increase mount speed. |
![]() Tailoring |
Production | Sew cloth armor and many kinds of bags using dye, thread and cloth gathered from humanoid enemies during your travels. Tailors can also fashion nets to slow enemies with, rideable flying carpets, and magical threads which empower items they are stitched into. |
Secondary Professions[]
Unlike Primary Professions, there is no limit to the number of Secondary Professions your character can learn.
Leveling Up Profession Proficiency[]
By default, you'll only be able to advance to level 75 in a profession. To advance any further, you must advance your proficiency in that profession. There are 3 possible ways to do this:
- Using a Book of Artisans, which acts as a portable profession trainer for all professions. This item can be purchased as a Donation Item or via the Auction House. If you don't have one, you can usually find one deployed by someone else in a capital city.
- Visiting a Profession Trainer in any main city. You can find them by speaking to a guard and asking for their location, which will then be marked on your map.
- Using a Tradesman's Scroll to instantly reach max level in a profession. This consumes the scroll and is only usable once all Realm First Profession Achievements have been earned. This item can be purchased as a Donation Item or via the Auction House for gold.
Unlearning Professions[]
If you find yourself wanting to try something new, and would like to unlearn one of your currently learned Primary Professions, you can do so by clicking on your Character Info tab (default button: 'C'). Once there, click the 4th tab at the bottom, called Skills, and then scroll down till you see your learned Professions. Click on the one you would like to unlearn, which will in turn make it show up in the blank space below, and then click on the small red button that shows next to it. You will then notice a pop up window asking if you would like to unlearn the profession. If you would like to proceed with unlearning it, click "Unlearn". If not, click "cancel".