Project Ascension Wiki

KoX:

On the fabled planet of Xoroth, home to the Dreadsteeds, there commands Lord Hel'nurath who tests his demons against the hellfire which reigns on the planet, testing their metal, and purifying themselves through fire and pain. Those that come out on the otherside are Knights of Xoroth, murderous, raging monstrosities which crave nothing more than to slay the enemies of the Legion. Butchers of Worlds, you now descend on Azeroth, ready to find new targets to fuel your endless hunger for blood and war.

Necromancer:

The Dark practice, created by most Ancient powers which lay beyond the veil of Death, has long been outlawed by the Archmages of Dalaran and it's practice has lead to the most depraved acts Azeroth has ever seen. Practitioners hold sway over the mechanisms of Life and Death, raising the Dead and shackling their minds to do the Necromancer's bidding. These most defiled villains are still among us, waiting to show their dark powers. You have awakened a most ancient evil through study, and now you will show the whole of Azeroth the powers you wield.

Ranger:

Since the very earliest dawnings of Azeroth, there have been those who have stalked the dense forests of Azeroth, for survival or sport, these people have existed, and their craft has been honed to a razor's edge. Blisteringly fast arrows and volleys of shells these people are able to employ and now, their skill set, handed down from generation to generation has been turned towards the Faction War. Now, prey is no longer Tigers and Raptors, but the enemies of their people. This is your goal, kill or be killed, they are in your sights, strike when ready.

Runemaster:

Long ago, did the Titans appear on Azeroth, and with their passage came the introduction of Runeweaving, sigils and words of power which these entities could thread together into a great tapestry of magic. These great Mages, who turn their powers into an Art form have moved out into the open and seek to show all of Azeroth the immense beauty of their craft. Great enchantments their weapons bear, and tremendous knowledge at their fingertips, they are ready for anything.

Demon Hunter:

Ten-thousand years ago, he was punished. Punished for using his enemies power against them, punished for seeing beyond the dogma his brother preached. That was Ten-thousand years ago, and he has been since freed, Lord Illidan has rallied those who share his great vision, a War which spans the cosmos. This is the path you had chosen, and the great and terrible actions committed to see his vision fulfilled has warped you more than you would have ever realised. Now, you are a weapon, to be used against the Burning Legion, and you will sacrifice everything to save Azeroth.

Sun Cleric:

The Great Bishops of the Church of the Holy Light utilize great power, summoning forth Holy domination against their foes, but Sun Clerics know more. The Origin of Light, the Sun. These Clerics have attained an ever greater view, a new transcendence. Devout Priests to the Light, they seek to be Beacons in the Dark, to bolster their allies and banish the foes of the Light. These great Exemplars of Justice and Piety now seek to go far and wide, to help, to avenge, to bring justice.

Reaper:

There has always been those who have been willing to sacrifice themselves for power and Reapers have gone a step beyond. Great powers are offered to those who dare risk it, and Reapers sit between the Border of Life and Death and they are ready to sacrifice whatever it takes for power, be it their life force or the souls of their enemies. These great warriors rend the souls of their foes and unleash darkest magic in their great harvest. Beware the Reaper, for they may turn their sights on you next.

Primalist:


Venomancer:

Pyromancer:

Cultist:

Tinker:

Son of Argul:

Guardian:

Stormcaller:

Chronomancer:

Witch Doctor:

Witch Hunter:

Monk:

Barbarian: