Project Ascension Wiki
Felforged Challenges 3

Felforged[]

Felforged is a Fast-paced game mode within the Ascension MMORPG, with extremely rapid progression and non-stop action. This is Free for All World of Warcraft where you trade your soul to the Legion for power. You earn 500% increased experience rates and have a immensely increased chance to find loot in the open world, but falter and die will have you sent back to square one with all your items and levels missing. Felforged WoW is a FFA PvP Game Mode with the excitement of a session based PvP game. With entirely random abilities every time you level, no play session is the same, but for those special few, this isn't enough, and a greater challenge is desired.

Felforged Challenges 2


Challenge Mode[]

For that thrill seeking few, further challenges are given by the Legion to garner their favour. These challenges may change the way you handle situations or even play the game itself. When completing these challenges by reaching the Max level, the Legion will richly reward you with Marks of Ascension, Mystic Orbs, Mystic Runes and Felforged Souls. You may even stack multiple challenges to prove you are the Best of the Best the Legion has to offer.

You may only gain experience from PvP. Damage taken is increased by 2%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 10 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you will take an extra 2% damage, maxing out at 40%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You may only gain experience from slaying Creatures and PvP. You take an 1% to 2% increased damage. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 10 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you will take an extra 2% damage, maxing out at 39% to 40%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You may only gain XP from Quests and PvP. Damage taken increased 1% to 2%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 10 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you will take an extra 2% damage, maxing out at 39% to 40%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You may only gain experience from Crafting or PvP. Damage taken is increased by 2%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 10 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you will take an extra 2% damage, maxing out at 40%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You have 3 hours to get to max level. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, your time to reach max level reduces by 15 minutes, maxing out at 2 hours and 30 minutes reduction (Read 30 minutes to reach max level), for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

Damage taken increased 20%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs. At the 11th tier, after you take damage from an Element (Frost, Fire, Holy, Shadow etc.) you take 10% more damage from that Element for 30 seconds.



For each tier above Tier 1, you will take an extra 20% damage, maxing out at 200%, Elemental damage taken increases by 10% for every tier above 11th maxing out at 100%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You may no longer regenerate Health and have a -5% Stamina reduction. At 11th Tier, your total stats are reduced by 3%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, your Stamina reduction increases by 5% up to 50%, and total stat reduction increases each tier above Tier 11 by 3% up to 30%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You take 5% of your Maximum Health every 3 seconds. At 11th Tier, you will be inflicted with the Curse of Doom every 60 seconds. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you take an additional 1% of damage per 3 seconds, up to a maximum of 14% per 3 seconds, for each tier above Tier 11 the time between Curse of Doom reduces by 5 seconds to a maximum of 30 seconds reduction, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

The damage you deal is reduced by 5%. At 11th Tier, your total stats are reduced by 5%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, your Damage reduction increases by 5% up to 50%, and total stat reduction increases each tier above Tier 11 by 5% up to 50%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You may only gain credit for a kill and experience while at a level disadvantage. Damage taken increased by 1%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you take an additional 1% increased damage, up to a maximum of 20% per 3, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You may only gain credit for a kill and experience while in a non-honourable combat zone. Damage taken increased by 1%. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you take an additional 1% increased damage, up to a maximum of 20% per 3, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

All experience gained is reduced by 10%. At 11th Tier, you lose 1% of your Experience every 60 seconds. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you lose an additional 10% EXP, up to a maximum of 99%, for each tier above Tier 11 the time between losing experience is reduced by 5 seconds up to a maximum reduction of 45 seconds (Read You lose 1% of your EXP every 15 seconds), for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You have an additional 5% chance to miss. At 11th Tier, you have a 50% chance to be afflicted with a [https//wowpedia.fandom.com/wiki/Warlock_curses Warlock curse] everytime you miss. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 25 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you gain an additional 5% to miss, up to a maximum of 50%, for each tier above Tier 11 you gain an additional 5% chance to gain a Warlock curse when you miss up to a maximum of 100%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

All healing is reduced by 10%. At 11th Tier, you are afflicted with a random disease every 60 seconds. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you lose an additional 10% Healing, up to a maximum of 100%, for each tier above Tier 11 the time between being afflicted with a disease is reduced by 3 seconds up to a maximum reduction of 27 seconds (Read You are afflicted with a disease every 33 seconds), for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

10% of all damage done is reflected back. At 11th Tier, the reflected damage has a 5% chance to critically hit dealing double damage. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, an additional 10% damage is reflected back, up to a maximum of 100%, for each tier above Tier 11 the chance for the reflected damage to critically hit is increased by 5% to a maximum of 50% chance, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

Damage taken increased 25%. At the 11th tier, a randomized negative spell is cast on you every 30 seconds. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 5 Mystic Orbs.



For each tier above Tier 1, you will take an extra 20% damage, maxing out at 200%, for each tier above Tier 11 the time between negative spells is reduced by 2.5 seconds to a maximum of 25 second reduction, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

Enemies poison you on hit, dealing 1% of your Maximum Health every second, stacking 100 times. At Tier 11, you gain Sickness every 0.06 seconds and can only be removed upon level up. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, you will take an extra 20% damage, maxing out at 200%, for each tier above Tier 11 the time between is reduced to a maximum of 0.03 seconds, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

Increases your chance to be Critically Hit by 10%. At Tier 11, you have a 5% chance to be rooted when you are critically hit. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, your chance to be critically hit increases by 10%, up to a maximum of 100%, for each tier above Tier 11 the chance to be rooted is increased by 5% to a maximum of 50%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

You may no longer dodge, block or parry. Physical damage taken is increased by 5%. At Tier 11, enemies will pull you to them every 60 seconds. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 100 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, your physical damage taken increases by 5%, up to a maximum of 50%, for each tier above Tier 11 the time between when Enemies may pull you to them is decreased by 5 seconds to a maximum reduction to 15 seconds, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

When you take damage, your Movement speed is reduced by 10% for 4 seconds. At Tier 11, you will be stunned for 4 seconds every 90 seconds. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 11 the time between being stunned reduces by 5 seconds to a maximum reduction to 45 seconds, for each tier above Tier 1 you gain for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

The cost of your abilities increases by 10%. At Tier 11, your abilities cost 1 gold, like any Modern Bank, outstanding balances will be deducted from your Soul. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, your abilities cost an extra 10% up to a maximum of 100%, for each tier above Tier 11 the Gold cost increases by 1 gold up to a maximum of 10 gold, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

Pools of Toxic Bile will spawn at your feet every 5 minutes. At Tier 11, Living Bile will spawn at your feet every 29 seconds. You gain 3% more Felforged Souls when you slay a player in the battlefield. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, the time between Pools of Bile spawning decreases by 30 seconds up to a maximum reduction to 20 seconds, for each tier above Tier 11 the time between Living Bile spawning decreases by 1 second to a maximum reduction to 20 seconds, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

Your enemies will steal 1% of your Health whenever they deal damage to you. At Tier 11, Leeches will spawn at your feet every minute. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, the amount of Life stolen increases by 1% up to a maximum of 10%, for each tier above Tier 11 the time between Living Bile spawning decreases by 5 second to a maximum reduction to 15 seconds, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

While below 90% of your Maximum Health, you will take 1% of your Health every second. At Tier 11, the damage you take will be increased by 100%. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, the amount of Life bled increases by 1% up to a maximum of 5% every half second, for each tier above Tier 11 the increase damage will rise by 100% to a maximum of 1000%, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

The fallen bodies of your foes have a 10% chance of reanimating. Malevolent Spirits will haunt you every minute. When you complete this challenge will reward you with 50 Felforged Souls, 100 Marks of Ascension, 25 Mystic Runes & 10 Mystic Orbs.



For each tier above Tier 1, the chance of your Slain foes reanimating increases by 10% to a maximum of 100%, for each tier above Tier 11 the time between Malevolent spirits appearing decreases by 5 seconds to a maximum reduction to 15 seconds, for each tier you gain an extra 3 Felforged souls from kills up to 30%, and double the rewards.

CategoryBlog posts