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Mythic+ Guide[]

Mythic+ is a endlessly scaling challenge for 5-player Mythic dungeons. Parties will compete against ever stronger Bosses and monsters with weekly affixes that will change the way you approach a fight all under a timer. Players will receive gear proportionate to the Mythic+ Keystone level.

Mythic+ Keystones drop at the end of every Mythic and Mythic+ dungeon, being +1 of the current Dungeon.

With each increase in Mythic+ Keystone level, Enemies deal 3% more damage and have 10% more Health.

Starting[]

To start your Mythic+ dungeon, 1 Player must have a Mythic Keystone and activate it in the instance tied to the Keystone.

Keystones are acquired by completing Mythic and Mythic+ content. A player may only have 1 Keystone at one time.

  • Set the difficulty of the Dungeon to Mythic before entering the Dungeon.
  • The player with the Keystone must activate the Keystone in their bag
  • Upon activate a prompt showing the Level of the Keystone and what affixes will be activated will show.
  • Upon pressing Activate all players in the instance will be teleported to the start of the dungeon then a 10 second timer will occur.
  • Once 10 seconds has passed, the Timer begins and players can then progress through the Dungeon.

Dungeons:[]

Unlike Normal, Heroic and Mythic, Mythic+ Dungeons cannot be accessed through the Dungeon Finder on Ascension.

Classic[]

  • Blackrock Depths - Prison
  • Blackrock Depths - Inner City
  • Dire Maul - East
  • Dire Maul - North
  • Dire Maul - West
  • Lower Blackrock Spire
  • Scholomance
  • Stratholme - Main Gate
  • Stratholme - Service Entrance

The Burning Crusade[]

  • Auchenai Crypts
  • Blood Furnace
  • Hellfire Ramparts
  • Mana-Tombs
  • Sethekk Halls
  • Shadow Labyrinth
  • Shattered Halls
  • Slave Pens
  • The Arcatraz
  • The Black Morass
  • The Botanica
  • The Escape From Durnholde
  • The Mechanar
  • The Steamvault
  • Underbog