[PLACEHOLDER]
Mythic+ Guide[]
Mythic+ is a endlessly scaling challenge for 5-player Mythic dungeons. Parties will compete against ever stronger Bosses and monsters with weekly affixes that will change the way you approach a fight all under a timer. Players will receive gear proportionate to the Mythic+ Keystone level.
Mythic+ Keystones drop at the end of every Mythic and Mythic+ dungeon, being +1 of the current Dungeon.
With each increase in Mythic+ Keystone level, Enemies deal 3% more damage and have 10% more Health.
Starting[]
To start your Mythic+ dungeon, 1 Player must have a Mythic Keystone and activate it in the instance tied to the Keystone.
Keystones are acquired by completing Mythic and Mythic+ content. A player may only have 1 Keystone at one time.
- Set the difficulty of the Dungeon to Mythic before entering the Dungeon.
- The player with the Keystone must activate the Keystone in their bag
- Upon activate a prompt showing the Level of the Keystone and what affixes will be activated will show.
- Upon pressing Activate all players in the instance will be teleported to the start of the dungeon then a 10 second timer will occur.
- Once 10 seconds has passed, the Timer begins and players can then progress through the Dungeon.
Dungeons:[]
Unlike Normal, Heroic and Mythic, Mythic+ Dungeons cannot be accessed through the Dungeon Finder on Ascension.
Classic[]
- Blackrock Depths - Prison
- Blackrock Depths - Inner City
- Dire Maul - East
- Dire Maul - North
- Dire Maul - West
- Lower Blackrock Spire
- Scholomance
- Stratholme - Main Gate
- Stratholme - Service Entrance
The Burning Crusade[]
- Auchenai Crypts
- Blood Furnace
- Hellfire Ramparts
- Mana-Tombs
- Sethekk Halls
- Shadow Labyrinth
- Shattered Halls
- Slave Pens
- The Arcatraz
- The Black Morass
- The Botanica
- The Escape From Durnholde
- The Mechanar
- The Steamvault
- Underbog